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FPSC Classic Scripts / Waypoint run script?

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nathan 24
17
Years of Service
User Offline
Joined: 22nd Jun 2009
Location:
Posted: 3rd Sep 2010 17:17
Hello everyone!
I was wondering how to make a character follow a waypoint while running instead of walking, like the coward.fpi script but constantly following the waypoint.

Thanks very much
Nathan
Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 3rd Sep 2010 17:27
I don't know if theres a run command when following waypoints,but I can offer you another way.

Set the entity speed to 150 or a bit more.Then use it's normal waypoint following script,but change in the script from animate=2 to animate=5 (i think that was the running animation).


Yeah I said it.FIRST PERSON SOCCER!
nathan 24
17
Years of Service
User Offline
Joined: 22nd Jun 2009
Location:
Posted: 3rd Sep 2010 17:47
Thank you so much gencheff!
It worked

Thanks
Nathan
ninjabreadman
16
Years of Service
User Offline
Joined: 5th Jul 2010
Location:
Posted: 28th Nov 2010 16:49
how do you actualy get characters to follow waypoints?
i tried follownorotate but they dont move at all.

ninjabread-gingerbread for ninjas

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