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3 Dimensional Chat / Advanced competitions

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Camouflage Studios
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Posted: 4th Sep 2010 20:38
Alright, so i was bored, just thinking about stuff, and i thought about how many TGC competitions were so basic. And I thought It would be cool to host challenges on the side, but these challenges would be for more skilled artists who are looking for a good challenge and are confident in their work. These competitions would be two monthes long instead of just a month, and give more challenging and advanced topics.

Example: The Demon Prince

Time: Two Monthes

Breif: You must create a high-end next gen character based on the topic and the specs provided. The character must be 10000 tris or less, and must have three texture maps, a 2048 by 2048 diffuse map, a 2048 by 2048 normal map and a 2048 by 2048 spec map.

You have to concept the character yourself, and no premade base meshes are allowed.

The character must be a sort of demon prince, you are free to explore this topic.

To hand in the chracter you must have a concept sheet, a presentation shot, and a construction shot. Your character must be on a pedastal of some sort.


Keep in mind that was just a compo that I pulled out of my head of course. I hope you (bigadd) likes the idea. Thanks

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charger bandit
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Posted: 4th Sep 2010 20:57
You do realize almost noone does highpoly characters here?


Camouflage Studios
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Posted: 4th Sep 2010 21:06
It was just an example, I stated that twice

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Master Man Of Justice
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Posted: 4th Sep 2010 21:53
Quote: "You do realize almost noone does highpoly characters here"

perfect opportunity for people to start dont you think?

Camouflage Studios
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Posted: 4th Sep 2010 22:20
good point MMOJ And man, I thought you guys would be up for some real challenges :p

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Master Man Of Justice
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Posted: 5th Sep 2010 04:12
heh i would totally try if i could get used to mudbox and max quick enough.

Ortu
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Posted: 5th Sep 2010 06:03
I'd be willing to give it a shot, I would maybe suggest breaking the 2 month period down into a more defined timetable to maintain focus: 2 weeks to turn in the concept, 2 weeks later to turn in the high-poly mesh, 2 weeks later to turn in the normal bake and game-poly mesh, then the final two weeks to do the diffuse, spec and presentation render.

based on the regular compo's, and particularly the 2 month prop room, it's easy to put things off knowing you have nothing due for another 4-8 weeks and the longer its put off, the less likely an entry is to be finished


Master Man Of Justice
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Posted: 5th Sep 2010 06:48
Quote: "I'd be willing to give it a shot, I would maybe suggest breaking the 2 month period down into a more defined timetable to maintain focus: 2 weeks to turn in the concept, 2 weeks later to turn in the high-poly mesh, 2 weeks later to turn in the normal bake and game-poly mesh, then the final two weeks to do the diffuse, spec and presentation render."


Dude, now you're making it sound like im writing an english paper xD

JLMoondog
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Posted: 5th Sep 2010 07:09
Hmm..I think less time is better then more. Real world doesn't give you months, just hours...

Master Man Of Justice
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Posted: 5th Sep 2010 08:16
Hahh but this isnt the real world anymore is it Josh
heh jokes aside, i think that if someone is dedicated enough, even with work, a month is plenty of time.

The current competitions in my thoughts are that way for beginner modelers and/or people who dont frequent the forums so often but liek competition and they see it half way through the month. xD, thats what happened with me in the Prop Room competition. Thats why my entrys were so ,,, rubbish.

Ortu
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Posted: 5th Sep 2010 09:36
Quote: "Dude, now you're making it sound like im writing an english paper xD"


sure, but school assignments are structured similarly because it is an effective method of getting things done.

small goals with smaller time limits maintain steady progress.


Mazz426
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Posted: 5th Sep 2010 14:11
2 months is a totally unrealistic time frame, i've been at companies where i've overheard a director go over to a character artist and say 'hey, can you take this concept and finish it before friday' by finish i mean make the model, textures, normal, specs and rig, i personally felt that the last competition draged on a little too long, a weekly competition may get a lot more attention, and having each artist make a concept isn't a very good way to go about it, somone could easily model something and backtrack to the concept stage, you or someone should produce a concept, the competition should last at most 2 weeks and the guidelines should be that it based on the model that looks the most like the concept whilst also having something unique, a bit like a CGhub competition only with a more realistic timeframe, i think this is a really good idea, i have a few more ideas but this post is quickly sounding like a rant so i'll end it here, good luck hope we start to see some of these

Master Man Of Justice
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Posted: 5th Sep 2010 15:46
Ahhh, i like mazz's idea. It would definately prepare us to quickly and efficiently model.

I think im set with some tools to help me procreate ,,, models xD.
Give me a chance to use all the tools i have at my disposal.

Dia
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Posted: 5th Sep 2010 16:55 Edited at: 5th Sep 2010 17:00
Quote: "I think im set with some tools to help me procreate ,,, models xD"


lolwhut? are you talking some sort of artificial life here?

This is not the Sig you are looking for....
Quik
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Posted: 5th Sep 2010 17:51
if a concept is provided? then this might eb interesting!


[Q]uik, Quiker than most
Camouflage Studios
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Posted: 5th Sep 2010 19:27
Alright mazz two monthes might be an unrealistic timeframe for this forum, but I was basing the timeframe on unearthly challenge and dominance war. And in dominance war is a character compo in which thousands of artists compete (no exageration) and they do everything from concept to completion.

But how bout this, a monthly compo, which will alternate between character work and environment work every month (guns fall into enviro :p) And you have the option of using a concept created by you, a concept created by someone else, or just playing it all by ear. I think that gives you a bit more freedom. And youd have to make a piece following the specs and the theme.

That sound good?

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Quik
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Posted: 6th Sep 2010 00:07
Quote: ". I think that gives you a bit more freedom"


but giving freedom will make it easy?
Having a set concept will make it harder really, as you cannot drift too far away from it, using a personal concept and you can drift away as much as you wish, if you get my point?

:3


[Q]uik, Quiker than most
Camouflage Studios
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Posted: 6th Sep 2010 04:29
Yes i do, but i also stated you could go by ear, so you could drift away but still use the concept for ideas

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Camouflage Studios
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Posted: 6th Sep 2010 23:04 Edited at: 7th Sep 2010 14:29
bump

UBER BUMP!!!!

Mod Edit: Don't do this.

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Ultimate_H
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Posted: 6th Sep 2010 23:36
It is to my belief that competitions (at least the ones on this forum) are there to help aspiring game developers/artists/etc. prepare for industry work. I doubt many major, or minor, game companies want to spend an entire two months on a single model/environment, that's including concept. I've been chatting with a friend who works in the industry (env. artist for NetDevil) and he's said the deadlines he usually has is an entire environment in a couple weeks. So, I'm in agreement with Mazz's idea, since you are going to have a tiny deadline to accomplish a "major" feat.

In my opinion an advanced competition would require the artist to follow a concept art, since its a different task working with someone else's concept than your own. Plus, as was stated before, each artist will most likely have a different looking model for the same concept, since each artist focuses on different features.

and before this becomes a major rant, I'll stop here.

Just my two cents
-H

(btw, its considered a no-no to post in a thread to bump it, especially if its still on the first page of threads. Sometimes it takes time for people to respond since many here have jobs/school.)

Quik
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Posted: 6th Sep 2010 23:46
Quote: "bump

UBER BUMP!!!!"


dude... really?


[Q]uik, Quiker than most
Pbcrazy
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Posted: 6th Sep 2010 23:52
I agree with Ultimate and Mazz. There should be MAXIMUM 2 week time frame, but 2 weeks should only be for big projects like full characters and enviroments. Stuff like props should only be given a week. And an original concept art should be provided. There'll be plenty of per-artist deviation from it to make the contest interesting.

Camouflage Studios
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Posted: 6th Sep 2010 23:55
Yes quik reall (it was MMOJ's idea lol :p) alright its a competition, F.U.N..... not a J.O.B....god...

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Ultimate_H
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Posted: 7th Sep 2010 00:00
true, competitions are fun, but who said jobs arn't? also, we're talking about an advanced competition, not a regular one. Advanced competitions are more about strutting your stuff than goofing off. If you want to have fun with the competition, why not just join in on the monthly competition we already hold?

Camouflage Studios
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Posted: 7th Sep 2010 00:01
because theyre basic most of the time, these will be fun, just a bit more exotic and exciting

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lazerus
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Posted: 7th Sep 2010 00:05
set yourself a challenge then. Sorted...

Camouflage Studios
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Posted: 7th Sep 2010 00:07
I'm sorry?

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Ultimate_H
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Posted: 7th Sep 2010 00:12
A competition is as simple/complex as you let it be. If you want more excitement in a competition, no one is stopping you from adding a few personal rules.

Master Man Of Justice
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Posted: 7th Sep 2010 00:18
Gosh darn yall are flamin on camo.

He just suggested a more advanced competition and God-Forbid he sets a *Suggested* time frame yall throw a hissy-fit and compare it to real life.

Geez cut him some slack.

Ultimate_H
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Posted: 7th Sep 2010 00:31
sorry, didnt know I was coming off in that way

Time and again, the internet has proven to pass my "tone of voice" the wrong way, so something that was supposed to be taken in a friendly sort of manner seemed more like I was attacking

Master Man Of Justice
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Posted: 7th Sep 2010 00:38
i didnt mean specifically you, its just he got jumped by a group of ya

lazerus
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Posted: 7th Sep 2010 00:39
?? i was saying to set yourself personal challenges thats all lol. Should use emotes more often, but ehh im knacked so.

Ultimate_H
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Posted: 7th Sep 2010 00:42
I think the idea as a whole is marvelous, but the point where we don't agree deals with the fact that our ideas of fun differ. Not that either is bad, just that we enjoy different things.

Pbcrazy
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Posted: 7th Sep 2010 00:43
I was just voicing my opinion that I think for an advanced competition, an advanced time frame would be more appropriate...

I'm sorry Camo!

Master Man Of Justice
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Posted: 7th Sep 2010 00:53
Well i think the time limit should be variable based on the task at hand.

Like a gun? 2-3 days.
A character. 3-4 days.
A car. 3-4 days.
just some examples

Camouflage Studios
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Posted: 7th Sep 2010 01:35
oh cmon theres no need for an apology by anyone, opinions are opinions

And MMOJ thats a decent idea but that would either no one would finish or everyone would rush which is not what I want.

So, heres an idea for a REAL compo

WRESTLER CHARACTERS

time: 1 month

Specs: one nextgen or last gen character, at most 8000 tris, at most 1028 by 1028 for any map, whether it be diffuse specular or normal. You can use any ref images or concepts you like. Bonus points for next gen

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BMacZero
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Posted: 7th Sep 2010 06:46
I think the reason the official competitions are so "basic" is that people here have lives, school, and jobs. They don't have the time to model a high-poly, next-gen character "just for fun". There aren't many here anyway who have the kind of skills that are needed to do something like that with spec and normal maps, and their time is much too valuable for them to participate in these little competitions.

That said, why do you consider the official competitions "basic" anyway? They are very broad and usually very competitive; you have to make a pretty good model to have a shot at winning usually.

Quote: "at most 1028 by 1028 for any map"

1024 is the number you're looking for. I might also suggest that you not try to start a competition based around something you can't do yourself, people could easily take it the wrong way.


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
Ortu
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Posted: 7th Sep 2010 06:53 Edited at: 7th Sep 2010 07:00
Sounds doable, I say let's set a start date and go ahead and begin otherwise this'll never move beyond talk.

We can work out specific due dates as we go for this first one, get a feel for everyone's progress and timetables.

Something else to think about is judging: peer voting or selected judges?

and,

Quote: "They don't have the time to model a high-poly, next-gen character "just for fun"."


No one has to participate that doesn't want to or isn't able, shouldn't stop those that do from doing so though.

Quote: "There aren't many here anyway who have the kind of skills that are needed to do something like that with spec and normal maps"


which makes such a project a good way to learn and practice such skills Particularly if the workflow of the entries is well documented in a WIP, this being a friendly spirited compo and all


Master Man Of Justice
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Posted: 7th Sep 2010 19:38
Heh cool i have some concepts i sketched up last night that i can work off of

Camouflage Studios
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Posted: 7th Sep 2010 22:29
Alright, The mcomp will start on the 9th. Ill make a thread for it

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Master Man Of Justice
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Posted: 8th Sep 2010 00:18
You will have to come up with a new challenge so to be fair. cause 3 days head start for me and anyone else on this thread.

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