'You'll never find a game, esspecially an RPG, that isn't linear is one from or another.'
That is one of the most ridicilous things I've ever heard about games, period
Morrowind is
totally nonlinear, and it is the epitome of RPG. You don't have to follow the main quest, there are multiple ways to finish every side quest, and even the main quest branches off and gives you choises.
Daggerfall is the same.
Neverwinter Nights is similar in that good dungeon masters change the world around their players' choices.
Gothic has three main quest branches that greatly effect the whole plot of the game. And it has a nonlinear quest and exploration system.
Gothic II is the same.
I'm afraid you don't know what an RPG is.... Computer RPGs spawned from pen-and-paper RPGs that were around long computer systems. They did
not spawn from anime comic books. Do you really think those pen-and-paper games were 100% linear? Any real RPG has some element of nonlinearity, just like a real pen-and-paper game.
--Mouse: Famous (Avatarless) Fighting Furball
Read It: http://www.angryflower.com/itsits.gif
Learn It: http://www.angryflower.com/bobsqu.gif