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DarkBASIC Professional Discussion / ragdoll animation

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nruser
18
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Serbia
Posted: 5th Sep 2010 02:59
Is it possible to make animation system or something using newton physics? I want to make my character to make animations that correspond to the movement of the mouse, like when you look to the left, player character moves his upper body but lower body stays in place and stuff like this.

If anyone wants to join my team and help me with development of my sci-fi fps game, please send me an e-mail.
Madscientist
16
Years of Service
User Offline
Joined: 23rd Aug 2009
Location: Between a rock and a hard place
Posted: 5th Sep 2010 03:04
You don't need physics for that, just find the limb that acts as a bone and rotate it. You can use Perform Checklist of Limbs to figure out which limbs.

My computer surpasses all the technologies of the day. What computer do I have?

nruser
18
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Serbia
Posted: 5th Sep 2010 03:13
how can I use limbs with character models and align them to each other ?

If anyone wants to join my team and help me with development of my sci-fi fps game, please send me an e-mail.

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