Hi i am using mudbox to make my high poly mesh, and in this case i have my anvil, and its a hard surface model.
My problem is this.
When i sub divide in mudbox obviously it will lose the hard edge shape.
My base is 208 polies.
I need to tesselate it to do what i want.
I tesselated it in max thinking that would do the trick, but when i finally finished the model, the normal map completely sucked when i exported it because it exported the normal map for my tesselated 5k poly version. (high poly is like 20k)
Ive tried importing my 208 poly mesh into the scene with the 20k and selecting it as the base, but it wont export anything.
Can anyone help