Quote: "Also, a question for the creator, how much does it inflate your code?"
There's support code for playing back your world is a few pages of code. Never really worked it out, but in terms of compile time code it prolly equating to a couple of K in DB classic. And say 5 to 10 in pro.
Quote: "
I can imagine any program which 'speeds up 3D Games and 3D Applicationss by pre-calculating all of the visible objects from every location within a 3D world'
would add a pretty big chunk of code..
"
Code no, precalced data yes. How much data, depends upon how upon the size of the Vis subdividions/complexity of your world. If the data is uncompressed, it could be anywhere between a few hundred K to a few hundred meg. However, VW doesn't allow the user to sub divide that finely, nor is necessary... Generally speaking an un compressed Vis will weigh in at 5 - 10 meg. Again depend upon complexity an depth of field.
Quote: "
Also how to implement with a project where the players are able to create their own maps?
"
You can't.
Kevin Picone
Play Basic - Visible Worlds - Kyruss II
[url]www.underwaredesign.com[/url]