You're welcome.
Here it is with your code incorporated.
sync on : sync rate 60
backdrop on : color backdrop 0
autocam off : hide mouse
dim vt_textlist$(10)
f_textlist()
f_CreateTexture()
` make an image holding the text
ink rgb(255,255,0),0
set text size 12
make object plane 100,80,80
texture object 100,1
xrotate object 100,320.0
position camera 0.0,10.0,-50.0
point camera 0.0,0.0,0.0
repeat
scroll object texture 100,0.0,.001
sync
until mouseclick() > 0
end
function f_CreateTexture()
create bitmap 1,300,250
CLS
for n=0 to 9
text 10,n * 20,vt_textlist$(n)
next
get image 1,0,0,300,250
delete bitmap 1
set current bitmap 0
endfunction
function f_textlist()
vt_textlist$(0) = "Checklist"
vt_textlist$(1) = "-----------------"
vt_textlist$(2) = "checking power plant status..."
vt_textlist$(3) = "powerplant status: 100%"
vt_textlist$(4) = "checking drive status..."
vt_textlist$(5) = "drive status: 100%"
vt_textlist$(6) = "checking defensive screen status:"
vt_textlist$(7) = "defensive screen status: charging 1%"
vt_textlist$(8) = "checking weapon status..."
vt_textlist$(9) = "weapon status: offline"
endfunction
So many games to code.......so little time.