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FPSC Classic Product Chat / How to get normal mapping and specular mapping working? (1.17 and up)

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Tyguy80s
17
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Joined: 6th Apr 2009
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Posted: 7th Sep 2010 13:12
I would like for someone to explain me how I can do that, I know that its probably a ps2.0 shader and I can use them because my computer didn't crash when I played a game with the shaders.

How to do it is all I ask. Is it I put a normal map texture on an entity then I give it a certain shader .fx, then make the lights a certain way?
vortech
16
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Joined: 18th Mar 2010
Location: Finland
Posted: 7th Sep 2010 14:07
You will need specular map too. And you will need full shaders effects on.


Check for pure horror.
Tyguy80s
17
Years of Service
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Joined: 6th Apr 2009
Location:
Posted: 7th Sep 2010 23:19
I knew that. Anyway I'll try to the best of my knowledge and maybe you could tell how to do this.

BTW The shader I was talking about is the stock bumpbone.fx which if you were to read the "ps2.0" bumpbone, it says that it is compatable with normal, specular and diffuse mapoing.

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