Am I the only one having a busload of trouble with this command?
I mean, it works perfectly if you set the Y of a camera to follow the Terrain Height, but as soon as I place an object to follow the Y of the Terrain Height, it will flip between hovering a mile above the Y or disappearing into the terrain itself.
What kind of problem is this? Is there a necessity to scale the math in some way, or are the scales within DB simply messed up, returning faulty values?
I guess the answer is quite simple, and probably somewhere along the line of "your code is buggy, dude," but I would greatly appreciate an answer from someone that may even have experienced the same problem.
Apart from the short supplied code, the only thing the program does is that it loads the object and the terrain, plus textures. So please - someone with more of a math brain than I, just figure it out