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3 Dimensional Chat / CocaCola's M9 pistol

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CocaCola
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Location: CocaCola.x CocaCola.y CocaCola.z
Posted: 9th Sep 2010 03:55 Edited at: 9th Sep 2010 03:59
Well here it is, it took about an hour overall to make, I based it off a picture and then also used that as the texture (I am NO good with textures)

Anyway this is my FAVORITE picture of it (JPG kinda messed it up, should did PNG) :



Guess how many polys, later today or tomorrow or something I will post how many polys
I'll give you a hint: under 1000 polys.


EDIT: and a wireframe I guess, this will give you a hint for the polys and a better look at the gun.


and here's another picture of it (not as good of a picture, but it's ok) (once again JPG partially messed up the pic, ugg)

as you can see in this pic ^ the texture is messed up on the sides.

I want coke, not Pepsi!
Master Man Of Justice
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Posted: 9th Sep 2010 04:29
its just a cardboard cutout that has been textured.

add dimension to it.

making its shape and extruding once isnt modeling a gun.

and i see you did a planar uv map.

i would suggest at least using a front and back too so its not stretched around like that.

CocaCola
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Posted: 9th Sep 2010 04:46
Ok, I don't do much modelling and am very new to textures. and what do you mean a cardboard cutout? the trigger, aimer thingys, and barrel are not cardboardy, anyway I was bored and just did this in an hour, I wasn't going for perfect, and I was going for under 800 polies.

I want coke, not Pepsi!
Master Man Of Justice
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Posted: 9th Sep 2010 06:00 Edited at: 9th Sep 2010 06:01
sorry, just giving some CC.and no the barrel is not cardboardy.

But i should definately hope that is under at least 100 polys as it is right now.

and maybe its just a blender render thing but to me it looks like that the sids are two big n-gons.

Im just saying it has little to no dimension.

Look at references, it will be curved more at some places then others.

Right now if your anywhere near 500+ polys i suggest you look at a gun modeling tutorial

racer445 is good

Racer445's Tutorials

Fa1len4ngel
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Posted: 9th Sep 2010 07:32 Edited at: 9th Sep 2010 07:36
Its blenders wireframe mode it doesnt show all polys as if you were to render it it will show all the polys.
*Blender doesnt even support Ngons.
Quik
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Posted: 9th Sep 2010 07:33
Quote: "
I'll give you a hint: under 1000 polys.

"


however once those Ngons are sorted iam sure you got 300+ polies each side more...


anyhow, i wou ldnt say thats a cardboard cutout, cuz when i hear that then i think of a totally flat mode, and this one isnt, however this one really needs some more detail, as of now it is rather booring to make.
I say add some bolts, details, use the reference! The reference has all the details on the model, so add some of them!

oh and next time i suggest making your own texture, since this doesnt look too good.


[Q]uik, Quiker than most
Fa1len4ngel
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Posted: 9th Sep 2010 07:39 Edited at: 9th Sep 2010 07:41
Im just wondering when beginner modelers model a cardboard cut out for example this wouldn't they think "Does this look realistic in any way or any game related like first person view"?
Slayer
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Posted: 9th Sep 2010 07:48
its all good, the best way he could find out is if he would use it in a game. I remember when I started to program I was always thinking I could get away with high poly models... I soon found I couldent and it makes one better at programing and modeling...

I dont know if your a programmer CocaCola... but that would only make a game run slower. but as for a beginning modeling your on your way!
just keep it up.

I dont know how to spell
Ortu
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Posted: 9th Sep 2010 08:08
Quote: "oh and next time i suggest making your own texture, since this doesnt look too good."


There's nothing wrong with photo textures, as long as it isn't just slapped on but is edited and mapped properly onto supportive geometry. Something more organic would require a lot of photo editing to be usable but this wouldn't take much. He just needs more images.. front, back, top and so on.

the bigger issue is the mesh. flat geometry will make any texture look flat. (without a good normal map)


CocaCola
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Posted: 9th Sep 2010 08:11 Edited at: 9th Sep 2010 08:21
Quote: "I dont know if your a programmer CocaCola"

Yeah I am sorta, and your saying that the model im using now will slow my game? its under 1000 polies, and before this I was working on an AK74 W/bayonet (details and everything) and this is what I have so far that's detailed (the rest is just boxish for now)



How does that look? realistic? (or OK for a beginnerish?)
And I cannot draw, at all, and I don't really want to learn how, right now I want to learn to program and 3D model, next comes animating and texturing.


EDIT: Im gonna do this AK74 piece by piece (ex: stock, clip area, trigger, etc) so I can get it perfect then add it all together at the end. Also BTW it was 553 verts.

I want coke, not Pepsi!
Slayer
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Posted: 9th Sep 2010 08:21 Edited at: 9th Sep 2010 08:23
Nice model!

Just a hint thought see the edges on the blade, if you add a texture and hide a certain rgb/color you could save some poly's. It would still show a blade. theres things to get away with when using textures.

See saving polys hear and there helps your frames per second.
yah you could have high poly objects but lose a few frames and frames are not something you want to lose. the more you keep the better.

the barrels are right on, doing good.

I dont know how to spell
Ortu
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Posted: 9th Sep 2010 08:57
Quote: "And I cannot draw, at all, and I don't really want to learn how"


I'm not very good at it either, but the deeper I go into modeling, the more I regret it and realize that I would benefit greatly from developing more skill in traditional art.

I'm not going to say it's an absolute must-have, but it sure helps.

Studying:

Image editing software (photoshop, gimp, etc)
traditional drawing/sketching
anatomy
architectural design
mechanical engineering

will all help improve your modeling and texturing abilities.


Toasty Fresh
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Posted: 9th Sep 2010 13:59
And please, for the love of god, please don't just grab random images from google and use them as textures. It's annoying.
CocaCola
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Posted: 10th Sep 2010 00:46
Quote: "And please, for the love of god, please don't just grab random images from google and use them as textures. It's annoying. "

I cant texture and I don't own and AK74 w/bayonet

I want coke, not Pepsi!
Quik
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Posted: 10th Sep 2010 01:11
Quote: "I cant texture and I don't own and AK74 w/bayonet
"


"I cant texture"
thats a great excuse isnt it?

you couldnt mmodel before you started could you?

LEARN IT

google up how to UVmap, then just start painting, and remember, it doesnt have to look epic setting that standard when starting out wont get you anywhere.


[Q]uik, Quiker than most
Pbcrazy
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Posted: 10th Sep 2010 03:32
Alright, I'm sorry, but what the hell did you do to the barrel?! It looks more like a distillery than the barrel of a gun, much less of a AK...

On an AK, there are only two 'pipes' coming out of the hand grip. One, which sits on top, is only about 2.5 inches long, and contains the gas piston which works the action on the gun. The bottom 'pipe' is the barrel, which is generally a good 8-10 inches out of the end of the grip. Neither of these 'pipes' bevels down or have weird curves in them, (I still can't see how a bullet is going to travel down that barrel, much less which cylinder actually is the barrel). You could get away with probably only 10 bevels on the barrel itself, and then maybe 6 on the gas piston. And even then, there should only be two cylinders.

Ref Image:


As for you bayonet, why does it have that jagged edge? Did you try to trace an extremely pixelated ref image or something? The blade should be nice and 'smooth' to the tip.

Here is an appropriate ref image:
CocaCola
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Posted: 10th Sep 2010 03:54 Edited at: 10th Sep 2010 03:57
Thats an AK47 I am making an AK74

also there are different kinds of knives you can attach.



I want coke, not Pepsi!
Fa1len4ngel
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Posted: 10th Sep 2010 04:14
Its the same thing you f*cked up the barrel pretty bad can I see the rest of the gun please.
Pbcrazy
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Posted: 10th Sep 2010 04:15
Yes, I know what you are trying to model, my picture is of an AK74 as well. But that doesn't change too much anyway. The only real differences between the AK47 & AK74 are the caliber of ammunition they fire (47 uses 7.62x39mm, 74 uses the 5.45x39mm) and then there are some ergonomical changes between the two (the 74 has updated materials and designs for the stocks and grips).

And yes, there are several different styles of bayonets you can attach to an AK (either the 74 or the 47), nearly all of which (especially the ones that are practical) have straight/smooth edges. I have yet to see a serrated bayonet, the reason of this is that, when the bayonet is jabbed into an opponent, the jagged edges would act like barbs, making the bayonet very hard to pull out, this is a very undesirable trait for a combat knife, especially a bayonet when you are going to need your rifle ready to fire shortly.

And, just in case you think I'm BS'ing you, I actually do own two AK47's and have seen/held a couple AK74's.
CocaCola
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Posted: 10th Sep 2010 04:48
Ok, its just one of my only models and I can't do perfect yet, so don't expect me too make a perfect AK74 my first try, I want to finish this one as it is.

@fallenangle I thought I did OK atleast... I'm not very good at modelling and i thought it was OK, I guess not.

I want coke, not Pepsi!
Dia
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Posted: 10th Sep 2010 11:42 Edited at: 10th Sep 2010 11:45
Quote: "the reason of this is that, when the bayonet is jabbed into
an opponent, the jagged edges would act like barbs, making the
bayonet very hard to pull out, this is a very undesirable trait
for a combat knife"


Not only that, but

Excerpt from Protocol Additional to the Geneva Conventions of 12 August 1949, and relating to the Protection of Victims of International Armed Conflicts (Protocol I), 8 June 1977.



i.e. serated bayonets are illegal

edit: I know item 1 isn't relevant to this discussion, i just like the thought of explosive glass bullets

This is not the Sig you are looking for....
Aaagreen
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Posted: 10th Sep 2010 12:43
Why would a terrorist care if they are breaking the law?


I'd love to see things from your point of view but I can't get my head that far up my bum.
Toasty Fresh
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Posted: 10th Sep 2010 13:50
Quote: "Thats an AK47 I am making an AK74
"


Sorry but that looks more like an AK74 than the picture you posted does.
Dia
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Posted: 10th Sep 2010 14:22 Edited at: 10th Sep 2010 18:17
@aaagreen
terrorists probably don't care, however arms manufacturer's around the world simply do not produce weapons that are against the law (or even perceived to be against the law, like the awesomely named winchester "black Talon" Rounds )

I guess a terrorist *could* take the time to cut notches in his bayonets, but I am sure he has too many innocent bystanders to kill to worry about a little thing like that

This is not the Sig you are looking for....
Quik
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Posted: 10th Sep 2010 18:23
Quote: "
I guess a terrorist *could* take the time to cut notches in his bayonets, but I am sure he has too many innocent bystanders to kill to worry about a little thing like that
"


however he could do it before he starts terrorising people? XD


[Q]uik, Quiker than most
CoffeeGrunt
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Posted: 11th Sep 2010 03:38
It's not hard to construct an AK, it's the simplest designed assault rifle, and therefore the most prolific...

I don't thin his weapon models are that bad, but I'm no modellor, so meh...

Your signature has been erased by a mod please reduce it to 600 x 120.
Quik
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Posted: 11th Sep 2010 11:40
i would totally redo the knife attachment it looks really really weird
and can i get a screenie of the whole gun?


[Q]uik, Quiker than most
CocaCola
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Posted: 12th Sep 2010 19:06
Quote: "and can i get a screenie of the whole gun?"

Why? the rest is just cardboard cut out for now, I may not even finish it.

I want coke, not Pepsi!
Quik
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Posted: 12th Sep 2010 20:03
Quote: "Why? the rest is just cardboard cut out for now, I may not even finish it."


alright then =P was just thinking since the picture you provided was really hard to make out whats going on


[Q]uik, Quiker than most

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