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FPSC Classic Product Chat / FPSC questions (basics)

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tecbug
16
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Joined: 29th Oct 2009
Location:
Posted: 9th Sep 2010 17:22
1. Is there any point in using physics on static entities?
2. Would it make difference in game preformance if i'd set physics off for every static entity?
3. How can i resize entities?
4. How can i clone entities (or link them) that change in every instance of this entity would affect every it's clone?
For example: It's very laborious to change one property (eg. light range) of 100 lights that supposed to look the same.
5. How to change view (icon sizes) in library window (left with objects to select)?
When i have over 100 entities it's difficult to find the right one.
6. How to select entity (in order to copy it) without moving it?
I hope You know what I mean. When I left-click on entity it always changes position.

I've tried to find this info in Guide and with forum search, but not succeed.
DVader
22
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Joined: 28th Jan 2004
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Posted: 9th Sep 2010 23:49 Edited at: 9th Sep 2010 23:51
1. No
2. Yes.
3. Don't think you can apart from resizing in a 3d package. No scale option as far as I know... I am new to it though.
4. Well, all I can say is build cleverly. Don't place 100 dynamic lights, if you want 100 static ones. If you are using an object repeatedly, and it is dynamic by default. Place it, alter the properties to static, and then place that one from then on.
5. No idea. Too new.
6. Again no idea I am afraid. I was hoping the pick would do that but it only seems to work with segments.

http://s6.bitefight.org/c.php?uid=103081
Gencheff
16
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 9th Sep 2010 23:54
A little correction to DVader on some points

3.It's possible.Open the .fpe file of the entity and fine scale = x (x = percentage)
5.You can't change their size.It's 64x64 by default.
6.Don't think thats possible.Could be wrong though.


Yeah I said it.FIRST PERSON SOCCER!
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 10th Sep 2010 00:41
1. this is impossible.
2. no. something being static means it's STATIC.
3. the scale line in the entity's .fpe filr.
4. make the first one whichever way you want it, and then click it, and drag it everywhere else.
5. the size of the objects cannot be altered in the library. just scroll down to about how long ago you added it.
6. click on it, don't move your mouse, and click again, placing it. then you have another copy.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
tecbug
16
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Joined: 29th Oct 2009
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Posted: 10th Sep 2010 11:29
Thank You for replies.

Quote: "4. make the first one whichever way you want it, and then click it, and drag it everywhere else.
6. click on it, don't move your mouse, and click again, placing it. then you have another copy."

4. Of course, but what if i find out that one property has to be changed? I have to delete all copies, change property (or couple of properties) and again place all the copies.
6. Entity moves despite im not moving a mouse after selecting it. When i klick on the entity it jumps somewhere near despite i don't have enabled snap to grid. Of course this occurs onlu with small objects without any grid snapping.

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