Here is my .FPE
;Created with Entity Workshop - made by Wehtam ( Wehtam.co.uk )
desc = Sewer Pipe Final
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = Sewer Pipe Final.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
fixnewy = 0
defaultstatic = 1
materialindex = 0
collisionmode = 1
strength = 0
isimmobile = 1
soundset =
soundset1 =
;visualinfo
textured = texturebank\Sewer Pipes\SewerStone_D2.tga
effect == effectbank\CoZ's Shader Pack\NormalMapping_Shader.fx
castshadow = 0
;Animationinfo
animmax = 0
anim0 = 0,0
and the texture folder:
Everything comes out looking normal, as in without the shader applied and I have tried all these other shaders:
effect == effectbank\CoZ's Shader Pack\ParalaxSegmentMapping_Shader.fx
effect == effectbank\CoZ's Shader Pack\EntityBumpmapping_Shader.fx
effect == effectbank\CoZ's Shader Pack\ReliefSpecularBump_Shader.fx
and deleted the .dbo and .bin files then restarted FPS Creator