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FPSC Classic Product Chat / What's wrong with the application of this shader?

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DJ Almix
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Posted: 10th Sep 2010 02:05 Edited at: 10th Sep 2010 02:07
Here is my .FPE



and the texture folder:



Everything comes out looking normal, as in without the shader applied and I have tried all these other shaders:


and deleted the .dbo and .bin files then restarted FPS Creator

Gencheff
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Posted: 10th Sep 2010 02:10 Edited at: 10th Sep 2010 02:11
Why does your D2 map have a _N at its back? lol (SewerStone_D2_N.dds)

It should be _D2,_S,_I,_N.dds


Yeah I said it.FIRST PERSON SOCCER!
DJ Almix
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Posted: 10th Sep 2010 02:12
Quote: "Why does your D2 map have a _N at its back? lol (SewerStone_D2_N.dds)

It should be _D2,_S,_I,_N.dds"


I tried everything, and yes I have shader effects on, but the reason I did that was just to test if that might be the problem, but in there, there is also a file called SewerStone_N.dds, and all the others

Gencheff
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Posted: 10th Sep 2010 02:16
Now i saw it.It's 2.15 AM so it's normal to miss out on things.

I don't know what causes the problem.I've never managed to use coz's normal map shader myself.

Why don't you use bond1's instead?


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DJ Almix
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Posted: 10th Sep 2010 02:20
Quote: "Why don't you use bond1's instead?"


Cause it has that ugly water effect that makes it look like everything is drenched in water.

Gencheff
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Posted: 10th Sep 2010 02:24
Ah..that depends on your maps.




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DarkJames
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Posted: 10th Sep 2010 02:45
Well.

you tried to apply it with Dynamic lighting?

cause many of Coz's Shaders use Dynamic Lighting

Nbt
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Posted: 10th Sep 2010 04:36


Why the double "=" ??

PW Productions
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Posted: 10th Sep 2010 04:51
There's yer problem


If something is perfect, it probably doesn't work. -PWP
DJ Almix
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Posted: 10th Sep 2010 05:01
Quote: "Step 3:

After you have done this, navigate to one of the 'effect =' fields.
Lets say you want to apply my Paralax Shader, so you would copy this into all of the effect fields in the file.

Info:

[Your folder "locationnames" for my shader might be different obviously.]

------------------------------------------------------------------------------
+ Code Snippet
effect0 == effectbank\CoZShaders\Paralax.fx
------------------------------------------------------------------------------

Info:

The reason for the Double '=' sign is because, this might sound wierd, I know,
you need to trick FPSC into thinking that you don't have a shader applied, but it will show up when used etc.
Do this for all effect fields in the file (effect0 =, effect1 =, effect2 = etc) all the way through.
"


From the official tutorial, and I have tried it with one =

PW Productions
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Posted: 10th Sep 2010 06:14
Ah, you don't need to do that I think, for the new shaders. But then I don't know what's wrong Sorry mate.


If something is perfect, it probably doesn't work. -PWP
Nbt
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Posted: 10th Sep 2010 16:16
I never knew you could apply more than one shader (except in a segement)

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