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Dark Physics & Dark A.I. & Dark Dynamix / [Physics+GDK] How do I get it to work?

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CocaCola
14
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Joined: 23rd Mar 2010
Location: CocaCola.x CocaCola.y CocaCola.z
Posted: 10th Sep 2010 23:02
I have DGS bonanza and I installed shader, lights, AI, and physics but I tried the command dbPhyStart(); and PhyStart(); and neither of them worked. Is there a way I can check if DarkPhysics is installed? Is there a command list for DarkPhysics with GDK?

I want coke, not Pepsi!
HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 11th Sep 2010 18:24
lets us know how you did it when you get it to go.

Dark Physics makes any hot drink go cold.
CocaCola
14
Years of Service
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Joined: 23rd Mar 2010
Location: CocaCola.x CocaCola.y CocaCola.z
Posted: 11th Sep 2010 18:32
Quote: "lets us know how you did it when you get it to go."

hm? How do you start the physics in GDK (dbPhyStart doesn't seem to work), and do I have include dark physics like "#include "DarkPhysics.h"?

I want coke, not Pepsi!
LBFN
17
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Joined: 7th Apr 2007
Location: USA
Posted: 12th Sep 2010 03:14 Edited at: 12th Sep 2010 05:03
There is a search button at the bottom of the page, you know. In the GDK forum, I found this

http://forum.thegamecreators.com/?m=forum_view&t=123744&b=22

thread that might help you. Several other people on that board did not appear to be having good luck with GDK and DP. Well, at least they were consistent when they made it.

HowDo: (rofl)

EDIT: You also might want to take a look at this thread:
http://forum.thegamecreators.com/?m=forum_view&b=5&t=165423&p=0

So many games to code.......so little time.

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