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FPSC Classic Scripts / Object scale

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The masters
15
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Joined: 18th Aug 2010
Location:
Posted: 10th Sep 2010 23:12
Hello, How to change scale or size of object.
For example: I want boss zombie and I need bigest scale or size...
Thank you
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Sep 2010 01:17
...open the boss zombie's .fpe file, and locate the line:

scale =

By default, it's likely to have the value 80 or 100.

Increase the value, to increase the size of the zombie to suit.

For example:

scale = 200

This would double the size of the zombie.

You will need to open the zombie boss' folder and delete any .bin and .dbo file that is located there, before using the new .fpe settings.

Hope this helps.

Nbt
16
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 11th Sep 2010 01:40
Just bare in mind that the zombies bounding box may still think it's 80/100 scale when scaling via the .fpe

Not too sure if FPSC is the same as some other engines in that the bounding box is created from the meshes true scale, so what I just said may be total rubbish

Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Sep 2010 02:03 Edited at: 11th Sep 2010 02:04
...yep.

I've always experienced bizarre effects, anytime I've tried to scale an entity...up or down.

You'll need to recalculate any scripts that incorporate player distance calculations in them

If assigned a weapon, it will morph into a bizarre size proportionate to the entity.

Bounding box issues will make the entity a frustrating target to shoot, as well...

Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 11th Sep 2010 02:10
Quote: "If assigned a weapon, it will morph into a bizarre size proportionate to the entity."


That's the one bit I like. Being chased by a huge beastie armed with a enormous chaingun brings back happy Doom days

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