What I plan on doing is making a thread for customized death scripts, if it be a ragdoll fade away scipt "Thread here
http://forum.thegamecreators.com/?m=forum_view&t=174878&b=23" or a destroy and activate script for model pack 22's dante beast, or even a ragdoll script with destroy and activate!
I will set up some scripts I made for show and sending me a script to setup here is accepted and here's how to do so.
1.) Tell me what the script is.
2.) Give me the script either in
:state=0,plaintext=1 or in a
:state=0:state=1,code box.
3.)I'll test it or (and please...) make a screenshot or Screen Recodring of the script in action.
4.) NO! I'll not be downloading scripts all day if you submit so please set it up on this thread as directed.
Here is an example of a working script that Conjured Entertainment help me with (alot) in the format that you should submit as.
Ragdolls that fade away after a certain amount of time
;Artificial Intelligence Script
;Conjured Header
desc = ragdoll then fade away lol
;Triggers
:state=0:state=1,floatrate=1,coloff,ragdoll
:state=1:etimerstart,state=2
:state=2,etimergreater=3000:state=3
:state=3,alphafadeequal=100:decalphafade=0
:state=3,alphafadeequal=0:state=4,destroy
;End of Script
Video Demonstration
Now that that over with I will make the script list in a organized manner.
Ragdoll scripts (requires FPS Creator X9 1.17 or higher)
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Ragdolls that fade way "Made by Conjured entertainment".
;Artificial Intelligence Script
;Conjured Header
desc = ragdoll then fade away lol
;Triggers
:state=0:state=1,floatrate=1,coloff,ragdoll
:state=1:etimerstart,state=2
:state=2,etimergreater=3000:state=3
:state=3,alphafadeequal=100:decalphafade=0
:state=3,alphafadeequal=0:state=4,destroy
;End of Script
What this looks like in action
Destroy and Activeate ragdoll script by Tyguy80s
;Artificial Intelligence Script
;Header
desc = Run character ragdoll then activate the "If Used" entity
;Triggers
:state=1:state=2,plrsound=$0,activateifused=1
:state=2:state=3,suspend,coloff,ragdoll
;End of Script
Youtube video of how this kinda of works
Ragdoll script for Rick Astely Character by Tyguy80s (Requires the Rick Astely Model made by bond1, this can be downloaded
here).
;Artificial Intelligence Script
;Header
desc = Stop music and let Rick Astley free fall
;Triggers
:state=0:state=1,stopsound=audiobank\rickroll\rickroll.wav
:state=1:state=2,suspend,coloff,ragdoll
;End of Script
Youtube video here
Destroy and Activate with ragdoll physics for Rick Astley by Tyguy80s (Requires the Rick Astely Model made by bond1, this can be downloaded
here).
;Artificial Intelligence Script
;Header
desc = Run character ragdoll then activate the "If Used" entity
;Triggers
:state=0:state=1,stopsound=audiobank\rickroll\rickroll.wav
:state=1:state=2,plrsound=$0,activateifused=1
:state=2:state=3,suspend,coloff,ragdoll
;End of Script
Youtube video here
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Custom Death Scripts "This contains model pack scripts that are edited that you must buy!"
Destroy and Activate script for Dante Beast by Tyguy80s (Requires the Dante Beast from Model Pack 22)
;Artificial Intelligence Script
;Header
desc = Dante Beast Death then activate
;Triggers
:state=0:state=1,
:state=1:setframe=13,state=2
:state=2:incframe=13
:state=2,frameatend=13:state=3,setframe=25,sound=audiobank\bond1\danteroar.wav
:state=3:incframe=25
:state=3,frameatend=25:state=4
:state=4:state=5,plrsound=$0,activateifused=1
:state=5:state=6,suspend,coloff
;End of Script
Destroy and Activate for Chainsaw Brute Boss(Requires the Chainsaw Brute Boss from Model Pack 22 I haven't fixed the infamous chainsaw sound bug but I'm trying to do that.)
;Artificial Intelligence Script
;Header
desc = Chainsaw Brute Death
;Triggers
;MAKE HUDS
:state=0:hudreset,hudx=15,hudy=70,hudimagefine=gamecore\huds\bond1\takechainsaw.tga,hudname=takechainsaw,hudhide=1,hudmake=display
:state=0:hudreset,hudx=15,hudy=70,hudimagefine=gamecore\huds\bond1\holsterweapon.tga,hudname=holsterweapon,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\bond1\chainsplatter1.tga,hudname=chainsplatter1,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\bond1\chainsplatter2.tga,hudname=chainsplatter2,hudhide=1,hudmake=display
;:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\bond1\chainsplatter3.tga,hudname=chainsplatter3,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\bond1
\chainsplatter4.tga,hudname=chainsplatter4,hudhide=1,hudmake=display,state=1
;DROP TO KNEES
:state=1:stopsound=audiobank\bond1\chainidleloop.wav,sound=audiobank\bond1\chainmissstall.wav,setframe=99,state=2
:state=2:incframe=99
:state=2,frameatend=99:state=3
:state=3:animate=100
:state=3,plrdistwithin=90:hudshow=holsterweapon
:state=3,plrdistfurther=101:hudreset,hudunshow=holsterweapon
:state=3,plrdistwithin=100,scancodekeypressed=11:setframe=101,state=33,hudfadeout=holsterweapon
:state=33:animate=100
:state=33,plrdistwithin=90:hudshow=takechainsaw
:state=33,plrdistfurther=101:hudreset,hudunshow=takechainsaw
:state=33,plrdistwithin=100,scancodekeypressed=20:rotatetoplr,setframe=101,sound=audiobank\bond1
\chainpullstart.wav,state=4,hudfadeout=takechainsaw
;TAKE AND START CHAINSAW
:state=4:incframe=101,plrfreeze=1
:state=4,frameatend=101:setframe=102,state=5
;AIM CHAINSAW
:state=5:plrfreeze=1,incframe=102,loopsound=audiobank\bond1\chainidleloop.wav
:state=5,frameatend=102:stopsound,setframe=103,sound=audiobank\bond1\swingrev.wav,state=6
;IMPACT, CUT OFF HEAD
:state=6:plrfreeze=1,incframe=103
:state=6,framebeyond=103 5:loopsound=audiobank\bond1\chainrevloop.wav,hudshow=chainsplatter1
:state=6,framebeyond=103 30:hudshow=chainsplatter2
:state=6,framebeyond=103 80:hudshow=chainsplatter4
:state=6,framebeyond=103 90:hudunshow=chainsplatter1,hudunshow=chainsplatter2,hudunshow=chainsplatter4
:state=6,frameatend=103:stopsound,sound=audiobank\bond1\chainmissstall.wav,setframe=104,state=7
:state=7:plrfreeze=0,incframe=104
:state=7,frameatend=104:setframe=105,state=8
:state=8:state=9,plrsound=$0,activateifused=1
:state=9:state=10
:state=10:incframe=105
:state=10,frameatend=105:state=9,suspend,coloff
;End of Script
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User Submitted
These were submit to me via a post on this thread. These wil most likely be edited (Say you have Model Pack AWESOME but the other user doesn't have it.) so it has to be edited for dummies. This script includes ragdoll so make this work without ragdoll for the people who want that.
Blood Spatter when too close (Ragdoll Version). by seth zero. As made by
metorite
;Header
desc = Blood splatters on screen when next to dying enemy
;Triggers
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\user\BloodSplat.dds,hudname=BloodSpat,hudhide=1,hudmake=display,state=1
:state=1,plrdistwithin=150:hudshow=BloodSpat,state=2
:state=1,plrdistfurther=100:state=4
:state=2:timerstart,state=3
:state=3,timergreater=185:hudfadeout=BloodSpat,suspend,coloff,ragdoll
:state=4,suspend,coloff,ragdoll
;End of Script
Non-Ragdoll Version
;Header
desc = Blood splatters on screen when next to dying enemy
;Triggers
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\user\BloodSplat.dds,hudname=BloodSpat,hudhide=1,hudmake=display,state=1
:state=1,plrdistwithin=150:hudshow=BloodSpat,state=2
:state=1,plrdistfurther=100:state=4
:state=2:timerstart,state=3
:state=3,timergreater=185:hudfadeout=BloodSpat,suspend,coloff
:state=4,suspend,coloff
;End of Script
And a "fade away" version in ragdoll or standard.
Standard (Pre-determined Animation)
;Header
desc = Blood splatters on screen when next to dying enemy
;Triggers
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\user\BloodSplat.dds,hudname=BloodSpat,hudhide=1,hudmake=display,state=1
:state=1,plrdistwithin=150:hudshow=BloodSpat,state=2
:state=1,plrdistfurther=100:state=4
:state=2:timerstart,state=3
:state=3,timergreater=185:hudfadeout=BloodSpat,suspend,coloff
:state=4,suspend,coloff
:state=4:state=5:etimerstart,state=6
:state=6,etimergreater=3000:state=7
:state=7,alphafadeequal=100:decalphafade=0
:state=7,alphafadeequal=0:state=8,destroy
;End of Script
Ragdoll Version
;Header
desc = Blood splatters on screen when next to dying enemy
;Triggers
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\user\BloodSplat.dds,hudname=BloodSpat,hudhide=1,hudmake=display,state=1
:state=1,plrdistwithin=150:hudshow=BloodSpat,state=2
:state=1,plrdistfurther=100:state=4
:state=2:timerstart,state=3
:state=3,timergreater=185:hudfadeout=BloodSpat,suspend,coloff,ragdoll
:state=4,suspend,coloff,ragdoll
:state=4:state=5:etimerstart,state=6
:state=6,etimergreater=5000:state=7
:state=7,alphafadeequal=100:decalphafade=0
:state=7,alphafadeequal=0:state=8,destroy
;End of Script
No demo right now but Being how nice I am i'll probably make one for seth

I've uploaded a custom bloodsplat
here and I'll make a post below showing how to make everything work.
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That's all I have for now and I am not going to be making the scripts all day so please if you have any, please submit using the form I setup in the beginning of this thread and I'll do my best to make your script a yes.
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Updates Section
September 28, 2010
Thanks to seth zero, I'll upadte the scripts for the blood splat death script. I'll also be adding a
"fade away" version for people like me who don't like too many dead bodies jerking up the frame rate.
September 23, 2010
EDIT: I've made a generic bloodsplat hud for sethzeor's and will have it up in a few mintues!
I dunno
how to make transparent textures, can someone help? This is related to something I'm doing in this thread
September 21, 2010
I've added a User submitted section to the thread.
September 12, 2010
I've added a new script to the "Custom Death Script Section" and added this update system.