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FPSC Classic Product Chat / EAI Shotgun question

Author
Message
ReFure
AGK Developer
16
Years of Service
User Offline
Joined: 24th Feb 2010
Playing: AGK
Posted: 11th Sep 2010 12:35
EAI's police shotgun (not the automatic one) from the Game Creator Store. How do you remove the top part of it? So it looks like an old shotgun? I've seen a guy do it on youtube.

Thanks anyway


Nic


vortech
16
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 11th Sep 2010 14:09
Here
1. Open HUD.x from weapons gamecore folder (I suggest fragmotion)
2. Export it as milkshape file
3. Import it into milkshape and delete part
4. Save file as normal milkshape file
5. Import into fragmotion
6. Export as HUD.x
7. Create new folder for gun
8. Copy all files from shotgun folder expect HUD.x
9. Now Create VWeap.x that's weapons model when it's on ground.
10. Then just set correct paths and rename files to your needs.

Hope this helped.


Check for pure horror.
Bigsnake
17
Years of Service
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Joined: 7th Apr 2009
Location: England
Posted: 11th Sep 2010 14:16
Or you could just use fragmotion to delete the part you want instead of having to export it multiple times to milkshape.

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
vortech
16
Years of Service
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Joined: 18th Mar 2010
Location: Finland
Posted: 11th Sep 2010 14:20
Yep, but it's easier to delete it on milkshape
Nah, just kidding. That's way what I use becouse I edit usually something else in there.


Check for pure horror.
Aaagreen
18
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 11th Sep 2010 14:40
It's even easier to just replace the stock texture with a transparent one.


I'd love to see things from your point of view but I can't get my head that far up my bum.
vortech
16
Years of Service
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Joined: 18th Mar 2010
Location: Finland
Posted: 11th Sep 2010 14:48
Yes but then that leaves polys in there.


Check for pure horror.
Aaagreen
18
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 11th Sep 2010 14:54
Rather have a few too many polygons than damaging the model during the Fragmotion/Milkshape method. It's basically impossible to get an EAI .x file in to something else with no damage.


I'd love to see things from your point of view but I can't get my head that far up my bum.
RelMayer
18
Years of Service
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Joined: 14th Apr 2008
Location: France
Posted: 11th Sep 2010 16:04 Edited at: 11th Sep 2010 16:06
Hey, it's funny you're talking about this, because I've simply make a transparent texture and it works correctly !

(You've must to modify the texture called FSTOCK_D.dds )

Please apologize my bad english, I'm French.

ELDORA Rocks !
RelMayer
18
Years of Service
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Joined: 14th Apr 2008
Location: France
Posted: 11th Sep 2010 16:08 Edited at: 11th Sep 2010 16:08
Here's the texture (it's only a transparent texture, so I can release it, isnt'it ?)

Please apologize my bad english, I'm French.

ELDORA Rocks !
ReFure
AGK Developer
16
Years of Service
User Offline
Joined: 24th Feb 2010
Playing: AGK
Posted: 11th Sep 2010 16:55
Thanks a lot guys! And thanks for the texture, RelMayer!

I tryed changing the FSTOCK to only black....but it didn't work.


Thanks

Nic


RelMayer
18
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 11th Sep 2010 17:32
You're welcome

Please apologize my bad english, I'm French.

ELDORA Rocks !

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