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FPSC Classic Product Chat / Pick up object problem?

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Jeko
17
Years of Service
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Joined: 29th Jun 2009
Location: On TGC Forum
Posted: 11th Sep 2010 21:06
Can i set somehow so i cant pickup dynamic objects with rm-button or T.

My Specs : Windows 7 Ultimate CPU: Intel Pentium Dual-core 2.80 GHz Memory: 4 GB RAM DDR2 Grapphics Card : NVidia GeForce 210 1 GB
Nbt
16
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 11th Sep 2010 22:58
Set them to "isimmobile = 1" in their .fpe, or in the map editor via the entities properties. Or just make them too heavy to lift.

Metal Devil123
17
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 11th Sep 2010 23:33
Quote: "Can i set somehow so i cant pickup dynamic objects with rm-button or T."

Make them immobile or static. Or make them heavy. But I would suggest static. But if you need them to be dynamic, then immobile.

Jeko
17
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Joined: 29th Jun 2009
Location: On TGC Forum
Posted: 12th Sep 2010 00:13 Edited at: 12th Sep 2010 00:14
no i want that they still have physx but i cant take them and throw them

and why when i set that my enemis spawn when i get to trigger they are transparent (like ghost) (i set transparency to 0 and still they are ghosts why?)

My Specs : Windows 7 Ultimate CPU: Intel Pentium Dual-core 2.80 GHz Memory: 4 GB RAM DDR2 Grapphics Card : NVidia GeForce 210 1 GB
Gencheff
16
Years of Service
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 12th Sep 2010 00:37
Set a bigger weight number on the entity.

Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 12th Sep 2010 01:30
Quote: "and why when i set that my enemis spawn when i get to trigger they are transparent (like ghost) (i set transparency to 0 and still they are ghosts why?)"


Use Appear2.fpi instead of Appear1.fpi

Jeko
17
Years of Service
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Joined: 29th Jun 2009
Location: On TGC Forum
Posted: 12th Sep 2010 08:16 Edited at: 12th Sep 2010 08:25
still problem. i want to still be light not heavy.

appear2 helps but how i can spawn enemys with doors (when i use them) because there is line if used

My Specs : CPU: Intel Pentium Dual-core 2.80 GHz Win7 Ultimate
Memory: 4 GB RAM DDR2
Grapphics Card : NVidia GeForce 210 1 GB
Jeko
17
Years of Service
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Joined: 29th Jun 2009
Location: On TGC Forum
Posted: 13th Sep 2010 10:06
come on

My Specs : CPU: Intel Pentium Dual-core 2.80 GHz Win7 Ultimate
Memory: 4 GB RAM DDR2
Grapphics Card : NVidia GeForce 210 1 GB
Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 13th Sep 2010 14:29 Edited at: 13th Sep 2010 14:30
Quote: "appear2 helps but how i can spawn enemys with doors (when i use them) because there is line if used"


I don't understand what you mean?

Quote: "come on"

You know a little courtesy goes a long way ^_^

Jeko
17
Years of Service
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Joined: 29th Jun 2009
Location: On TGC Forum
Posted: 13th Sep 2010 23:12
how to spawn enemies with door (when you use them)

My Specs : CPU: Intel Pentium Dual-core 2.80 GHz Win7 Ultimate
Memory: 4 GB RAM DDR2
Grapphics Card : NVidia GeForce 210 1 GB
Nbt
16
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 14th Sep 2010 04:05 Edited at: 14th Sep 2010 04:06
Oh so you open a door and enemies spawn ??

Add "activateifused=1" in the door script, then add the enemies name in the doors "IfUsed" field in the doors properties in the map editor.

Of course make sure you set the enemies spawn at start to "no" when you place it. Then it will not spawn until you activate the door.

Jeko
17
Years of Service
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Joined: 29th Jun 2009
Location: On TGC Forum
Posted: 14th Sep 2010 09:29
ok thanks i think this will work

My Specs : CPU: Intel Pentium Dual-core 2.80 GHz Win7 Ultimate
Memory: 4 GB RAM DDR2
Grapphics Card : NVidia GeForce 210 1 GB
Marc Steene
FPSC Master
20
Years of Service
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 14th Sep 2010 09:44
I think there's a command in Project Blue (not sure if it's part of AirMod) which doesn't allow the player to pick up dynamic items.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Jeko
17
Years of Service
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Joined: 29th Jun 2009
Location: On TGC Forum
Posted: 14th Sep 2010 10:49 Edited at: 14th Sep 2010 10:50
that i want but without any mod (if can ofcourse)

My Specs : CPU: Intel Pentium Dual-core 2.80 GHz Win7 Ultimate
Memory: 4 GB RAM DDR2
Grapphics Card : NVidia GeForce 210 1 GB
Marc Steene
FPSC Master
20
Years of Service
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 14th Sep 2010 12:38
If you want that without a mod you can only do what others have already suggested.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Richar97
16
Years of Service
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Joined: 26th Jan 2010
Location:
Posted: 14th Sep 2010 15:45
I've always wanted to make a game like halo where instead of being able to carry 9 weapons you carry only 2 and you have to press a button like "t" to swap.

Thanks,
Richard
Jeko
17
Years of Service
User Offline
Joined: 29th Jun 2009
Location: On TGC Forum
Posted: 15th Sep 2010 00:33
me to but about doors i cant find script activateifused

My Specs : CPU: Intel Pentium Dual-core 2.80 GHz Win7 Ultimate
Memory: 4 GB RAM DDR2
Grapphics Card : NVidia GeForce 210 1 GB

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