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Work in Progress / Hover Droid

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Linuus
13
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Joined: 16th Jul 2010
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Posted: 12th Sep 2010 00:01
I'm working on a game called Hover Droid using c++ and Dark GDK.

Here's the latest version, attached to this post, I would love some feedback!

Here's some screenshots.


Title Screen


In game

Oh and post your highscores!

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bergice
16
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Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 12th Sep 2010 02:27
Ok, gonna come with some feedback.

Installer: Seriously no one wants to try out a work in progress game only to find out you have to install it to your computer and add it to the program list etc etc etc... It will be a mess. Skip the installer and just attach the .exe

Graphics: The graphics are ok, not extremely good, nor are they terrible. The fire effect is good.

Gameplay: The game is actually playable, however the physics are crap, try to work some more on gravity.

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Linuus
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Posted: 12th Sep 2010 10:59
Well I Made it an .exe installer for fun, wanted to try it out.
I don't think I'll work much more on the graphics, what's wrong with them?

And how can I improve the physics?

Thanks.
bergice
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Location: Oslo,Norway
Posted: 12th Sep 2010 19:11
Its just my opinion, if you want to take my feedback in to consideration then do that, if not just ignore it.

The physics are bad because it only has 3 different functions:

1: move up if you press up.

2: stand still if you land on platform

3: fall down if 2 is false.

This is good in itself but you could try to add some more realism to it by doing something like this:



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Linuus
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Joined: 16th Jul 2010
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Posted: 12th Sep 2010 21:26
I don't understand that code, is it dark basic?
This program is written in c++/darkgdk...

From what I read I think you want me to accelerate the fallspeed while in air? Is that correct?

If you just write it in english what you would like me to do I could give it a try.
bergice
16
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Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 12th Sep 2010 23:20
Quote: "From what I read I think you want me to accelerate the fallspeed while in air? Is that correct?"


Bingo

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Phaelax
DBPro Master
21
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Joined: 16th Apr 2003
Location: Metropia
Posted: 14th Sep 2010 00:39
Quote: "I don't understand that code, is it dark basic?"

It's more or less just pseudocode, you should be able to figure it out.

It's more realistic to accelerate the fall speed because that's what gravity does. Also, you could have him float up and down just slightly while standing on a platform, gives more of a floating appearance.


"Any sufficiently advanced technology is indistinguishable from magic" ~ Arthur C. Clarke
Linuus
13
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Joined: 16th Jul 2010
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Posted: 17th Sep 2010 15:21
Oka I'll work on the gravity, did anybody else try it?

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