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FPSC Classic Product Chat / SuperJump is a Bug ?

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lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 13th Sep 2010 00:52


in certain entities, where there are no windows or other, if you try to jump several times near, he begins a superjump ... is a bug? is there any way to avoid this?

Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 13th Sep 2010 00:56
1.It's a bug.
2.You can't avoid it , unless you make the entitiy have no collision.

You can always get creative though.You can add some invisible floor , one story above you to prevent you going that high...

lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 13th Sep 2010 16:21
Gencheff ty!

but if a house can not be accessed without collisions?

Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 13th Sep 2010 16:49
Mmm...you can always use invisible floor and wall entities to make some simple restrictions on the player where to go through.

However if the house is multi-story I don't suggest turning its collision off.

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