I've been toying around with this idea for awhile, finally got off my butt and started it. I'm actually making this for a remake competition but using DBP for quick prototyping.
I used my tilemap editor(see my other WIP page) to create the overworld map, which took me about 4 hours of my sunday morning. I made the map weeks ago when testing my editor, however, the initial image I used as a reference to the overworld was inaccurate and so I had to remake it by looking at the original game. (emulators are great, and yes I do owe a legit copy of zelda)
I have the screen transitions complete and collision system as well as an animated Link. Attack animation is only partially complete, he can swing a sword but not shoot. Basic menu is complete, but not the secondary screen (where you view inventory and triforce).
I guess this is more of a showcase of how quickly my editor can help you make 2D games, as this was done in half a day, not counting the time to gather resources.
I found the graphics online somewhere, but the hearts I made with photoshop. I would like to make updated graphics for the game with a size of 48x48. If anyone fancies themselves an artist and willing to do a little artwork then let me know.
Here's the demo:
Oct.5 [5:39pm]
http://zimnox.com/zelda/zelda.zip
Controls
- Arrow keys to move
- X is the A button (sword)
- Z is the B button (bombs)
- `(tilde) to toggle HUD
Nov. 20
- Added store purchasing
- Implemented stepladder (buggy)
Oct. 4
- restructured the map scrolling
- Added map secrets
Oct. 1
- Add ability to shoot sword
Sept. 30
- Finally added cave enter/exit animation
- Added selection to HUD items
Sept. 29
- Boomerang has been added, it will hit enemies and pickup items
- Enemies can now drop hearts, bombs, both rupees, and clock.
- Bug fix in the ztm tilemap
- Additional sound effects added
- New movement algorithm to help prevent getting caught up on tiny corners, Link will now slide a small amount to align with tile upon collision.
Also, I've exported the tilemap as a single image, so if anyone wants a copy of the entire overworld, here ya go. It's been zipped to about 3MB, the original JPG is over 12MB using the 32x32 tile size.
http://zimnox.com/zelda/zeldamap32.zip
"Only the educated are free" ~Epictetus
"Imagination is more important than knowledge..." ~Einstein