Hello I have recently upgraded FPS creator to version 1.17. I was hoping to use Dark Basic to compliment the games making process. However I have run into a problem when using the code snippet I had with the new system. For some reason, there no longer seems to be a texturebank folder created, and so my level loads in all white and untextured. Has anyone else had this and is there an easy fix?
rem Load level (load static objects read a DBO and DBU file pair)
gdividetexturesize=0 : universefile$="levelbank\testlevel\universe.dbo"
set dir "Files" : load static objects universefile$,gdividetexturesize
That is the code used to load in the level, off a tutorial I read. It has worked perfectly before with the old version of fps creator(apart from not loading the doors up, as they were dynamic), but since upgrading I have only managed to get untextured levels in. After a quick check of the folders created it looks like the textures are now in the sounds folder? Only problem is I have no idea how to change that.
If anyone knows how to get the textures working it would sure help me out. I was thinking of trying to fake the old folder, but haven't as I am doubtful that it would work.
I did think it might be the shader support also, but even making a final with no shaders results in the same effect.
http://s6.bitefight.org/c.php?uid=103081