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FPSC Classic Product Chat / Why are my textured segments not working in v117?

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Cruise McClarren
20
Years of Service
User Offline
Joined: 23rd Aug 2005
Location:
Posted: 14th Sep 2010 15:31
I upgraded to 117 and everything is looking great. But when I loaded a map I had created before in v115 the segments I retextured do not show up with the new texture. For example: I used the "Invisible wall" from the plasma barrier. I had it textured to match the other walls in the room. And it worked fine. But now when I run it in v117, the wall shows up as just black. I changed the texture setting in the properties area and that didn't make a difference. So I went in and changed it inside the fpe file. But it still shows up as a black wall. How can I fix this and get it to work like it did before?

LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003
Brunopark09
15
Years of Service
User Offline
Joined: 7th Jul 2010
Location: Santiago de Chile
Posted: 16th Sep 2010 09:36
if you change the settings and the fpe file you have to ruin fpscreatorcleaner.exe for the changes make effect

-Why didn't God take gaga,justin bieber or kesha instead of Randy Rhoads, Cliff Burton or Dio?
Cruise McClarren
20
Years of Service
User Offline
Joined: 23rd Aug 2005
Location:
Posted: 17th Sep 2010 14:31 Edited at: 17th Sep 2010 20:37
I did that and removed the bin/dbo files. but it still won't work right. Here's a photo of what is going on. This worked fine in v115. But now it doesn't show up right. I have a light right next to the door and that doesn't even change anything.

LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003

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