Normally, the POINT command is too slow to do checks like you are doing. If you really wanted to use it (not recommended), you would simply check the total # of pixels that the box would move to see if it hits anything. You would have to check on the corners, the top and bottom plus in the middle of each in order to be reasonably accurate. I would think your program would slow down to a very low FPS rate.
You didn't say how that you made the 'world' that you are checking collision against. If you make it with 2D tiles, it is easy to check collision based upon the player's location.
Here is an example of 2D tile scrolling:
http://forum.thegamecreators.com/?m=forum_view&t=45952&b=6
You can also search for '2D tile' and come up with many more results.
There are other ways to do this, but I would say that this is probably the easiest way to get good collision at a good frame rate.
So many games to code.......so little time.