Uh i don't know if i managed to capture the problem in this title
Anyway, more details on the subject:
Let's make a standard built in plain with DBP. Let's texture it with a completely black image. Then let's change this image a bit, for example put some white pixels on it's very left side.
We will notice that the white has a
half row of pixels from the black other side of the plain, and that other side also has a
half row of the white pixels.
It is only a problem when the filtering is on. This problem has been there for ages, and i also saw it in many commercial games too.
There is nothing i can do about this? (except for streching the UV data... which gives a little distorted result...)