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DarkBASIC Professional Discussion / I can't get a* pathfinding to work right.

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darkvee
20
Years of Service
User Offline
Joined: 18th Nov 2005
Location:
Posted: 18th Sep 2010 06:05
Hi guys

I have read a* tutorials after tutorials. I kind of have some of it working but it's not searching the neighbors from the start node.

Also I thought of the logic about moving from the starting node up y-1, right x + 1,down y+1 and left x-1 to search the the neighbors on the openlist.

However this doesn't work when you can't move the node grid. I need a way to some how detect the neighbor nodes without moving the node grid.

Is there anyone who could tutor me I would pay real money by the hour, or a full payment after were done. I pay by paypal. Page me on msn messager at [email protected] if your interested in this tutor position.

darkvee
Hawkblood
16
Years of Service
User Offline
Joined: 5th Dec 2009
Location:
Posted: 21st Sep 2010 16:12
Are you trying to path find for NPC's? There are utilities you can download in the "program announcement" or "work in progress" sections of the forum. Just do a search for "waypoint" or "path". If you want to do it yourself, I can give you pointers for free.

The fastest code is the code never written.

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