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DarkBASIC Professional Discussion / I will pay for a* pathfinding tutor RIght Now!

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darkvee
20
Years of Service
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Joined: 18th Nov 2005
Location:
Posted: 18th Sep 2010 06:26
Hi if anyone knows a* pathfinding, and they have done it in darkbasic pro page me at [email protected] I will pay you by paypal. I can pay you full when we get done, or by the hour.

darkvee
Quel
17
Years of Service
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Joined: 13th Mar 2009
Location:
Posted: 18th Sep 2010 11:24
I don't care, but some will get angry from opening various threads of the same topic, calm down... One is plenty enough to find your guy.
Devonps
16
Years of Service
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Joined: 5th Nov 2009
Location: Nottingham
Posted: 18th Sep 2010 12:21
Why pay when you can get all the information you need for free!

Marriage is a circle of rings....
Engagement ring, Wedding ring, Suffering!
Zotoaster
21
Years of Service
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Joined: 20th Dec 2004
Location: Scotland
Posted: 18th Sep 2010 12:23
IanM made an A* pathfinding library. Search for it.

"everyone forgets a semi-colon sometimes." - Phaelax
Syncaidius
21
Years of Service
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Joined: 22nd Mar 2005
Location: United Kingdom
Posted: 18th Sep 2010 12:24
Phaelax's RTS thread is a good place to start, the code for it, including its A* pathfinding is available on that thread: http://forum.thegamecreators.com/?m=forum_view&t=44248&b=6

darkvee
20
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Joined: 18th Nov 2005
Location:
Posted: 18th Sep 2010 14:08
Hi guys,

Thanks for the replies Zotoaster I looked at it. It needs a lot more comments then that. He only comments the loading code I don't see comments on each thing.

I mean if your going to make code to share it needs to be filled with comments. Code like that leaves people hanging. :/

Anways cool Syncaidius I will check it out. I tell you once I figure this out I will write us an awsome tutorial on a* pathfinding man, because I know how hard it is to make. I will feel every comment with loads of information in the code.

darkvee
chafari
Valued Member
20
Years of Service
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 18th Sep 2010 18:04 Edited at: 18th Sep 2010 18:05
@darkvee
Hi there. I don´t know if this could be considered as spam, but one of our members (PASKY) from Spain,wrote a good pathfinding tutorial. It can be found in his personal web,in spanish as well as in english lenguage.

You don´t have to pay anything, just add his name in the credits if you want.

http://www.telefonica.net/web2/paskyprog/

Cheers.

I'm not a grumpy grandpa
darkvee
20
Years of Service
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Joined: 18th Nov 2005
Location:
Posted: 18th Sep 2010 19:41
Hi chafari,

Thanks for the post I looked at it however I can't seem to find the files he talks about with the tutorial.

darkvee
darkvee
20
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Joined: 18th Nov 2005
Location:
Posted: 18th Sep 2010 20:47
Hi guys,

I found the download link to it. However anyone sees this post don't download the file. I did, and I had a problem I had to re-install dbp.

I dunno why, but it was fishy. I think it had a virus in it. I ran it, and it was really slow I got done I couldn't compile no code any more. I'm now running a virus scan.

darkvee
gbark
20
Years of Service
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Joined: 14th Oct 2005
Location: US - Virginia
Posted: 18th Sep 2010 21:25
This isn't specifically for DBPro, but it's a good tutorial on general A* pathfinding. http://www.policyalmanac.org/games/aStarTutorial.htm

I don't know what your programming experience is, but if you're familiar with DBP it should be trivial to implement it if you follow along with this tutorial. IMO it's the best one on the web that explains A* to someone who's never even heard of it before.
chafari
Valued Member
20
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 18th Sep 2010 22:58 Edited at: 18th Sep 2010 23:01
@darkvee
Sorry to hear that !!. As far as I know, it works perfect with version 5.9 time ago, then I could see that the collision didn´t work so smooth in later versions, but it worked, as collision is another topic.I don´t know if it could be infected nowadays.

Please...after virus scan, if it is a virus just let us know.



Cheers.

I'm not a grumpy grandpa
darkvee
20
Years of Service
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Joined: 18th Nov 2005
Location:
Posted: 19th Sep 2010 05:38
Hi Chafari,

Sorry it took so long to get back with you. My av reported no virus's.

Hi gbark I read a lot of different a* tutorials even that one 20 times. but thanks for the help

darkvee
Fatal Berserker
16
Years of Service
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Joined: 2nd Jul 2010
Location:
Posted: 21st Sep 2010 18:06 Edited at: 21st Sep 2010 18:08
it took me about 30 times of rereading that page: http://www.policyalmanac.org/games/aStarTutorial.htm
and i finally gave up on it, then during class during our most boring lesson ever and me as usual day dreaming (most likely about some game if i was that person IRL in that situation) and then suddenly it clicked, and i just started programming randomly into notepad (we work on pcs), got home, didnt even look at my code i did at school, but it was still so vivid now in my head that i managed to scrap all the work i had been doing previous, start fresh, and i got the system working in an evening.
Took me a few days to get it with decent fps though, but i managed to do it.
Its just like sometimes at school you have completely no idea what the teachers are yappin about but then some lesson it finally clicks and makes sense. Now i look at a* pathfinding as if its a doddle, i dont see how paying for someone to explain it will help.

I also read alot of tutorials but http://www.policyalmanac.org/games/aStarTutorial.htm is by far the best.

Smoke me a kipper, ill be back for breakfast.

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