sorry its so messy lol
Rem Project: Cops
Rem Created: Friday, September 17, 2010
load object "media\H-SWAT-Idle.x",1
load image "media\swat.dds",1
texture object 1,1
set object speed 1,2
make camera 1
scale object 1,100,100,100
load object "media\H-SWAT-Attack1.x",2
texture object 2,1
hide object 2
show object 1
set object speed 2,10
make object plane 99,25,25
position object 99,0,0,0
rotate object 99,90,0,0
load image "media\grass_T.bmp",99
Rem ***** Main Source File *****
sync
autocam off
texture object 99,99
scale object texture 99,5,5
load sound "media\Automatic loop.wav",1
load sound "media\Leaves fast.wav",2
set sound volume 2,85
hide light 0
MAKE LIGHT 1
cx#=0
cy#=0
cz#=0
px#=0
py#=0
pz#=0
rotate camera 1,0,180,0
load object "media\H-SWAT-Move.x",3
texture object 3,1
set object speed 3,5
make mesh from object 1,1
add limb 1,0,1
position light 1,0,5,0
set light range 1,10
remstart
set shadow shading on 1
set shadow shading on 2
set shadow shading on 3
remend
do
if object playing(2)=1 and sound playing(1)=0
play sound 1
endif
if object playing(3)=1 and sound playing(2)=0
play sound 2
endif
px# = object position x(1)
py# = object position y(1)
pz# = object position z(1)
position object 3,px#,py#,pz#
position object 2,px#,py#,pz#
if object playing(2)=0 and object playing(3)=0
hide object 2
hide object 3
loop object 1,1
show object 1
else
hide object 1
endif
cx#=px#
cy#=py#+2
cz#=pz#+1.4
if KEYSTATE(57)=1 and object playing(2)=0
hide object 1
hide object 3
show object 2
play object 2
endif
if KEYSTATE(17)=1 and object playing(2)=0 and object playing(3)=0
hide object 1
show object 3
endif
if KEYSTATE(17)=1 and object playing(2)=0 and object playing(3)=0 then play object 3
if KEYSTATE(17)=1 and object playing(2)=0 then move object 1,-.02
if KEYSTATE(31)=1 and object playing(2)=0 and object playing(3)=0
hide object 1
show object 3
endif
if KEYSTATE(31)=1 and object playing(2)=0 and object playing(3)=0 then play object 3
if KEYSTATE(31)=1 and object playing(2)=0 then move object 1,.02
if KEYSTATE(30)=1 and object playing(2)=0
turn object left 1,1
turn camera left 1,1
endif
set camera to follow 1, cx#,cy#,cz#,0,-.5,.2,1,1
loop
