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Dark GDK / Dark GDK commands

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UnreconizedPro
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Posted: 18th Sep 2010 18:11
is there anywhere in the internet a website where all dark gdk commands are listed?
it would help me alot.
thx for every link.
Dodga
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Posted: 18th Sep 2010 20:33
Just look in the DarkGdk.h file, it list all the commands. Also the help file list most of them.
UnreconizedPro
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Posted: 18th Sep 2010 21:31
thx, will check it out soon
Hassan
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Posted: 18th Sep 2010 21:47 Edited at: 18th Sep 2010 21:48
yes, see the headers for a list of them, but if you want description, there is no FULL documentation for it, but you can find 75%~ of the functions in the documentation file (GDK directory\\documentation\\somename.chm)

UnreconizedPro
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Posted: 18th Sep 2010 22:23
if i see it correctly, Vs is just needed to write down the scripts for dark gdk, what i want to sy is, i do not need c++ commands i just need dark gdk commands, isn´t it ?
so VS is just the input for dark GDK ?
thx for a answer
Mireben
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Posted: 19th Sep 2010 11:02
No, you don't see it correctly. Visual Studio is a C++ compiler, not just a text editor that you need to write a "script". (For that you could use the Windows Notepad.) And Dark GDK is not a script either, it is a collection of functions and classes which actually extend the C++ language.

You will definitiely not get away without learning C++, and learning it quite well. Dark GDK only handles the graphics, sound, animation, etc. part, but you have to write the framework of your whole game in C++. To design and implement a large-scale game, or even a middle-sized one, requires quite a bit of general C++ knowledge and practice.
Dodga
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Posted: 19th Sep 2010 12:50
I definitely agree with Mireben, you should learn ALOT of c++, and some algebra and trigonometry would help to.
Programming games is not easy, but it's great fun.
UnreconizedPro
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Posted: 21st Sep 2010 15:29
i am going to learn c++ also, i just tought vs ist just there to write the dark commands cause dark has got other commands than c++, isn´t it ?
Dodga
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Posted: 22nd Sep 2010 05:39
Not really honestly, all DarkGDK is are graphics commands, but without knowing C++, implementing those fuctions is difficult because they rely on c++ to actually make a game out of it.
Mireben
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Posted: 22nd Sep 2010 12:10 Edited at: 22nd Sep 2010 12:11
Quote: "dark has got other commands than c++, isn´t it ?"


Yes, but what we call "commands" are actually functions coded in C++. With Dark GDK you are using functions which have been coded by somebody else (TGC). These functions extend the C++ language but they do not replace it in any way.

I wanted to make a comparison with the Dark Basic and "general Basic" language elements to make you better understand, but I don't know if you have been using any Dark Basic before. So let me just say that if you don't know any C++ then you won't even be able to declare a variable or an array, or write a "for" loop or call a function, because this is all general language syntax which has nothing to do with Dark GDK, but which is very necessary to write a working program.

Conclusion: you'd better learn the basics of C++ before you even start experimenting with Dark GDK. Or at the very least, learn the two together. You can't postpone C++ after Dark GDK, it's the other way around. Anyway, if you really start learning them then you will soon see what I'm talking about.
UnreconizedPro
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Posted: 22nd Sep 2010 16:03
i just was wondering cause there is a command i saw in a video and it was called:

MoveCameraByTheArrowKeys

and i didn´t have seen thi in c++ so i just tought there a spezial dark commands
UnreconizedPro
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Posted: 22nd Sep 2010 16:04
i just was wondering cause there is a command i saw in a video and it was called:

MoveCameraByTheArrowKeys (or something like this)

and i didn´t have seen thi in c++ so i just tought there a spezial dark commands
Dodga
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Posted: 22nd Sep 2010 22:18
Thats a function someone else made using C++, it's not a DarkGDK command.
Dodga
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Posted: 22nd Sep 2010 22:49
I would honestly just do Dark Basic dude, if you have no programming experience it's gonna be hard to figure out c++ and DarkGDk at the same time.
UnreconizedPro
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Posted: 23rd Sep 2010 14:19
i can do it^^
i worked with 2 different game programming softwares and got skills in them.
ON had the scripting language "Lite C"
afaik
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Posted: 23rd Sep 2010 18:28
http://wps.aw.com/aw_gaddis_games_1/114/29318/7505573.cw/index.html

This is the quick reference pdf to the listed book. It is NOT full but for a beginner it may be of some aid.
Morcilla
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Posted: 24th Sep 2010 11:42
I don't understand why people use to discourage newcomers with all the C++ stuff.
It is not needed to know C++ to start with DGDK.

Knowing simple C is enough to start, just some basics, the C language particularities, and the C syntax.

For example, this is the 1st code example from the link that afaik just posted:



Now there is not a single C++ line in that example. All you can see is C language.
DGDK can be programmed in C with a top-down methodolgy, very much like DBPro basic language. And you can go very far only with that.

It is not strictly needed to apply the C++ powerful features, although in the long run you'll understand the C++ advantages regarding maintainability and code structuration, and you will be willing to use and apply them.

For the compiler, C and C++ are the same language, so it is up to the programmer to go either way. You can go C and directly translate any DBPro code, or you can go C++ declaring classes and all the object oriented stuff.
This makes DGDK powerful, because of the intrinsic C/C++ features.

Hassan
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Posted: 24th Sep 2010 12:43 Edited at: 24th Sep 2010 12:44
for (int radius = 50; radius <= 200; radius += 50)

that's actually c++, in c you cant define the variable inside the for statement

well, if you are on the path of learning C++, the beginning is just C with minor differences, so, you can't advising someone to learn C when he can use C++ to achieve what he want

for example, if you learn C, then decided to move to C++, you will need to read the chapters from the beginning to get some minor changes, but if you start with C++, you will just learn the same things but in the C++ way, not "more complicated" or "harder" at all, well at least until you reach the OOP stage, you'd be knowing (almost?) everything in C, in the c++ style (the for statement above is a good example of what i am saying, if you learn C first, you'd get used to define the variable before the for, it makes code look a little bit messy)

Yes, you can program with GDK using C and not C++, but why? i see no point actually, you might not need the OOP and templates and the C++ stuff, but why get used to C and after that move to C++ and try to get used to new habits when you can go learn C++ straight away?

Mireben
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Posted: 24th Sep 2010 19:56
Actually I didn't differentiate between C and C++ when I answered the OP's questions. During programming I don't really think about it whether that for loop that I'm writing is C or C++ syntax. I've only been trying to point out that the statement "I do not need c++ commands I just need dark gdk commands" was absurd.
Dodga
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Posted: 24th Sep 2010 22:54
I agree with Mereben, C and C++ are so similar that you might as well learn C++ and its not the language we're debating, it's the fact that you can't NOT learn C++ and be successful in writing DarkGDK programs. You probably won't even be able to figure out how to install it. IMO programming games is not a good way to start programming, I would do regular programming instead to learn the basics.

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