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FPSC Classic Product Chat / Can I make a stock 'false wall' entity a dynamic entity?

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bruce3371
15
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 19th Sep 2010 20:07
I need some dynamic wall entities for my multiplayer map, but don't have the skill to make one myself at the moment. I've had a go at fiddling around with the fpe file for a stock 'false wall' entity (from the sci-fi wall furniture folder) to try and give it the option of making it dynamic, but couldn't get it to work.

Is it even possible to do this, and if so, how do I do it?

I game therefore I am.
DJ Almix
20
Years of Service
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Joined: 25th Feb 2006
Location: Freedom
Posted: 19th Sep 2010 20:21
I don't know what you mean the default stock wall is dynamic



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bruce3371
15
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 19th Sep 2010 20:36
It's ok, I realised what was going on, it's because I'm trying to do it in a multiplayer level, so it defaults to static all the time.

I game therefore I am.

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