Quote: "but you'll need to find the save bitmap function (it's not a built-in DBPro command)."
Really? It's a DBC command though - I thought that one would carry over.
Quote: "But how do I get the cameras view into the bitmap in an easy way?"
The main screen where everything is drawn and displayed is BITMAP 0 . So if you save bitmap 0, you are capturing the screen.
Is there a Save Image command ? If so try
make memblock from bitmap 1,0
make image from memblock 1,1
save image "myscreen.jpg",1
That may be a little slower because of the conversions back and forth, but should be pretty straight forward.
You could also just save the memblock before making an image from it (but after converting bitmap 0 to the memblock) and convert it to an image later when you need it instead of saving the image itself.
Enjoy your day.