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3 Dimensional Chat / FPSC Gun Model Pack: By Skaterdude

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skaterdude
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Posted: 21st Sep 2010 03:23 Edited at: 28th Nov 2010 03:54
Username: skaterdude
Youtube Username: thedillionaire

11/20/10 - I've recently learned some new techniques from messing around with Blender. I hope you guys can tell me what you think of my new skills. My first work with my newly aquired techniques is a Glock 35.

11/27/10 - Okay, I've started on an M4A1 Assault Rifle. I just have to do the rear sights and other objects on the side to give it more depth, and then it'll be ready. Tell me what you think!

G35: (First Try) PolyCount: 785 | Percent Complete: 75%









M4A1 (First Try) PolyCount: 3171 | Percent Complete: 80%







System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

FPSCGames
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Posted: 21st Sep 2010 03:40
HA HA HA!!! This is so Funny I Have the exact Same System Specs that you have i got 1 TB and the HD 4650 all of it do you Have a Gateway Desktop?
Oh and on topic WOW a lot of guns I am Making my own Custom sounds for my guns but now with theses new ones i Think I Don't have to Great job?

lol
skaterdude
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Posted: 21st Sep 2010 03:49 Edited at: 21st Sep 2010 03:58
Haha, no, it's an HP Desktop.

Actually, if you would like to make the sounds for the guns, I could pay you a one-time salary when I'm satisfied with all the syncs. Mind you, that would be awhile down the road because you can't make accurate sounds for animations that don't exist yet, right? But, if I could see some of your material, I'd definitely be willing to have you on board.

However, we should keep our business dealings off the forum for privacy, and also so no one is slandered for talking about things of that nature.

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

PW Productions
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Posted: 21st Sep 2010 03:49 Edited at: 21st Sep 2010 03:50
...Any screenshots?

EDIT: Same time post. Weeeeiird.


And yes. It's free
skaterdude
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Posted: 21st Sep 2010 03:52 Edited at: 21st Sep 2010 04:02
@PW Productions

Yes, I have the M9's model rendering saved, but I have to convert it to a file I can put on the internet. Plus, I'll take more screenshots over time as the M9 becomes more refined so I can post them all at once, saving you all the hastle.

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

Cyborg ART
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Posted: 21st Sep 2010 09:38
Sounds like a cool project.
If I wasn't tired of animations for the moment I would gladly have helped.

Gamer X
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Posted: 21st Sep 2010 17:07
well you got a pretty good list of features for those weapons. Just remember some things in Blender can be a tricky and cause a complete disaster if your not careful, but I guess that is a good reason to have EAI on hand .

anyways good luck with the pack and get an IN-GAME SCREENSHOT (with or without texture or animations) up as soon as possible before the Mods make their rounds .

Gencheff
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Posted: 21st Sep 2010 17:30
Quote: "Gencheff, I'll just say now, it would be an honor"


If you put it that way,count me in on UV mapping an textures

Wheatley
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Posted: 21st Sep 2010 19:36
Looks very good, A HUGE project. Looking forward to it


Wheatley & Poloflece's horror model pack | COMING SOON!
=]
skaterdude
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Posted: 22nd Sep 2010 00:25
Thanks everyone!

@Gencheff

Thank you so much, I look forward to working with you!

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

henry ham
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Posted: 22nd Sep 2010 00:42
so have you made anything ? or is this just a list of things your going to make when you have learnt how to model texture & animate.

just asking as this is the FPSC Models and Media board & you need an ingame screenshot of your model to post here.

cheers henry

skaterdude
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Posted: 22nd Sep 2010 02:26
@ henry ham

I have begun modelling the handgun models, but I am focused on that and school at the moment, so progress is slow. This thread's list is more of a guideline for me, and it also shows other's my ideas.

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

vortech
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Posted: 22nd Sep 2010 10:13
That model looks only like extruded.


Check for pure horror.
teamhalo
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Posted: 22nd Sep 2010 21:42
Can't wait to see some screens.

Check out my new model pack:
skaterdude
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Posted: 23rd Sep 2010 05:53
Got some screens up, Smith and Wesson K-Frame WIP.

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

anayar
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Posted: 23rd Sep 2010 06:17
Watch out for copyright infringement when you use companies names...especially if you plan to sell the pack! Also the revolver looks a lot like a cardboard cut-out to me... id add a little definition to it

Cheers,
Anayar


For KeithC
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Posted: 23rd Sep 2010 06:49
Agreed, but there isn't much you can do with the revolver, its a pretty flat gun, maybe bevel it a bit.

The grip looks a little messy.

As for copyright, as long as you don't have the name on the gun, or in the description.

as in you can call a gun M9, but not Beretta M9.

skaterdude
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Posted: 23rd Sep 2010 14:31
Thanks!

I changed the names a little to make them more general. Prior to this, the names just stood as a reference to give an idea of exactly what they were.

Also, the gun may look slightly like a cutout, but if you look at the side pictures, you'll see that the grip is beveled outwards on both sides, making the grip rounded along it's edges. Also, there are two nails located to the right of the grip that add more depth. Remember, I just started modelling guns, or any semblence of them, 3 weeks ago, but I greatly appreciate the constructive criticism. This is all for me to get better!

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

Gencheff
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Posted: 23rd Sep 2010 14:46
One thing that bothers me is how this gun specifically will be animated.It looks like a lot of work and some headaches involved.

Also try to keep them as low poly as possible(don't compensate for quality that much though) , so that my life can be a lot easier and it's lighter on the engine

charger bandit
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Posted: 23rd Sep 2010 15:18
You shouldn't start on an uber pack of gazzilions of guns right away just because you now know how to do it. I would do one by one then make a pack.


anayar
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Posted: 23rd Sep 2010 20:12
This was what I was talking about

Attached-

Cheers,
Anayar


For KeithC

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henry ham
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Posted: 23rd Sep 2010 20:19
Quote: "This was what I was talking about"


i think you will find thats his reference image in the background

cheers henry

anayar
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Posted: 23rd Sep 2010 20:21
Oh lol, so thats why it looked semi-transparent... my bad guys ...

Cheers,
Anayar


For KeithC
skaterdude
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Posted: 23rd Sep 2010 22:57
@charger bandit

Well, you see, there's actually only 6 guns in the pack itself. I have no intention to release it this month, or maybe not even the next 3 months. You have to realize, I'm younger than 18, and I can only do so much.

@Gencheff

Right. I completely understand. Right now, I'm halfway through the .44 Magnum, and I only have 477 faces, or polygons, I should say. If you get the chance, could you teach me a little bit about animation, so I can better plan my future models?

@Anayar

Haha, it's okay. I've had more than one person say the same thing.

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

Master Man Of Justice
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Posted: 23rd Sep 2010 23:49 Edited at: 24th Sep 2010 19:32
Quote: "You have to realize, I'm younger than 18, and I can only do so much."
So are a good portion of us here.

Im not trying to be the nark here but, you are basing this way too much off of modern warfare.
No soldier would ever use a tactical knife. And very little military person use silencers.

I know people will comment back at me that: Oh modern warfare didn’t invent that !

Yes I realize that, but you don’t have to be a fool to realize that he totally got the idea to do this from that.

And camouflage is not used on weapons, period. The only thing close to that will be a tan painted weapon but it is solid.

I realize this is the gaming community we are talking about here, and every 12 year old kid loves his m4a1 with fall camouflage and a grenade launcher especially since the gun doesn’t even move when they click.

Maybe you should try to make it your own, or do something different then what’s already been done. While still incorporating that cool stuff everyone wants.

You could keep the attachments that the military does use like sights and launchers.

And when making weapons, try to keep the weapons within the same military.

I see your browning .12. That is a hunting shotgun.
Here is a great answer I found on weapons used by the USMC (which is what I see you trying to model weapons of)


Good luck with your models and I hope to see some good stuff come from you in the near future
This was a constructive post not meant to be ‘trollin’

oh and sorry for the wall of text ;D
[edit for img in post next page]

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skaterdude
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Posted: 24th Sep 2010 00:25 Edited at: 24th Sep 2010 00:38
@Master Man of Justice

First, I'd like to thank you for your post. I was hoping someone would come out with some personalized advice.

Actually, I'm a huge COD fan, and yes, that of course influenced my decisions. From interacting with many people who have FPSC x9, and from my own experience, many people like weapons along that line, but to be honest, I included Tactical Knives because v1.18 will include Project Blue's Weapon Melee System. I believe it's much better to knife at something instead of using the butt of a pistol to attack. In addition, I've found that 70% percent of FPSC users try to make a horror game at some point, and knifing when you have low ammo is definitely a good strategy. Also, silencers have a few practical uses in certain types of games people may make. Also, the master himself, Errant AI, included silencer additions as well as camos on his grenade launchers and Sniper Rifles. Since he is one of my heroes, some of my ideas sprout from his polished library of media. It's all about the end user feeling free to be able to have, and use, what he or she wants. My decisions are influenced by both the fanboy and businessman in me.

As far as camoflauge, you are right. At the most, a ghillie mesh might be put over a rifle for stealth, but nothing more. I'm actually considering removing that part to make Gencheff's job so much easier. However, I will keep the different camo's for Sniper Rifles, because they aren't camos, but more of "skins" that represent different materials in the make of the gun.

About making my own models, well...I've only been doing this for about 3 weeks, so I have very little knowledge about how things work. I mean, once I can model existing guns, I can start being able to examine the anatomy of guns and start exercising my own imagination more. I usually pick the guns that I do because they just look awesome to me. And, I picked the Browning because it's one of the guns I own, so I can have a real life reference material instead of pictures. Correct me if I'm wrong, but in the Model Pack 5 & 6, there are military rifles as well as a Browning 12 Gauge.

Thank you for the list as well, I just may use some of those guns in the future!

Again, I thank you for the CC, and I appreciate it, as well as any future comments you may have.

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

henry ham
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Posted: 24th Sep 2010 00:28
Quote: "You have to realize, I'm younger than 18, and I can only do so much"


Quote: "So are a good portion of us here"


& some of us wish they were 18 again

cheers henry

Frap
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Posted: 24th Sep 2010 00:32
Quote: "& some of us wish they were 18 again "


some of us have forgotten we arn't

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skaterdude
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Posted: 24th Sep 2010 00:40
Quote: ""& some of us wish they were 18 again ""


Some of us wish we WERE 18 by now.

Back on topic, I'd appreciate it if someone would comment on my screenshots, because one of the points of doing this project is so that I can get better. I've tried to make the .44 as rounded as possible on the grip, and I like it, any ideas?

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

Master Man Of Justice
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Posted: 24th Sep 2010 00:43 Edited at: 24th Sep 2010 00:46
heheh ok, legit response,
but still tac knives,
i say burn in hell.
1) It stops you from getting a quality grip on the gun
2) which in turns slows down your response to a threat
3) slows your aim and getting on target
4) screws with your accuracy
5) slows down your rate of fire
6) it makes it hard/nearly impossible to reload. You'll possibly cut yourself in a high stress situation.

[edit]
about the screens

The mag is ok for your first model.
Tips,
dont scale the grip where you beveled down that much, it should actually be closer the where you started the bevel, much closer.

ill draw a pic in a second.

skaterdude
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Posted: 24th Sep 2010 00:52 Edited at: 24th Sep 2010 00:53
It's a game, man. It's a game. Tac Knives are fun, and that's all that matters. I'm going for accuracy with pretty much everything else, but as one great man once put it:

I reject your reality, and substitute my own.

haha, But yes, please draw a pic, I'm having trouble understanding what you mean. Also, I will say, the grip is double bevelled, I guess you could say. I have it bevelled twice to make the grip bulge into a flat slope at the sides.

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

Master Man Of Justice
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Posted: 24th Sep 2010 00:55
Ok i drew some lines.

Dark blue is where the red should be.

Pink is what you havent modeled.

Green is where you should make a loop (cut) and scale slightly outward to relieve stress.

Cyan is where the edges should be on the cylinder, and there shouldnt really be any more.

skaterdude
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Posted: 24th Sep 2010 00:57
Where's the pic?

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

Master Man Of Justice
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Posted: 24th Sep 2010 01:04 Edited at: 24th Sep 2010 01:05
oh sorry


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skaterdude
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Posted: 24th Sep 2010 03:34
Alright, everyone. I uploaded the new screenies, what do you think?

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

Master Man Of Justice
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Posted: 24th Sep 2010 04:51 Edited at: 24th Sep 2010 17:29
Its alot better.
You could get away with one more bevel on the grip and you need to scale the trigger guard down (x-axis wise) and that part ahead of the trigger guard looks like a razor maybe chamfer that once.

[edit]

one more crit, this is a problem with your grip,
every revolver i have seen does not have finger dips (idk what to call them) on the back of the grip, alot of them not even on the front of the grip but if there is, its on the front.

Are you using reference images?
If so can i see yours?

[edit 2]

you should tighten the middle faces of the grip just a tad so it gives the bevel a more extruded look.

[edit again for img upload on next page]

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skaterdude
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Posted: 24th Sep 2010 06:33
My last screenshots were with a second bevel, these are just one. What do you mean? For the trigger guard, do you mean make it thinner. And chamfer, do you reduce it so it lays flat with the rest of the plane?

There are no finger dips on the back. The fake shading gives the impression that they are there, but it's really just the slope from the back of the grips to the side.

I can provide the image, sure. (Attached)

What do you mean tighten the middle faces?

Sorry, but it's hard for me to understand with just words.

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

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Gencheff
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Posted: 24th Sep 2010 14:47
Oh I almost forgot.Keep in mind that when making the weapons you should divide the mesh in parts.For example the drum.Otherwise animations would be almost impossible

skaterdude
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Posted: 24th Sep 2010 15:02
Don't worry, I did, the drum is all by itself, floating almost, and so is the hammer. It's just shoved down a bit so that it won't look like it's loose.

Thank you for the reminder, and if you ever have any questions, tips, or reminders, please don't hesistate to ask.

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

Gencheff
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Posted: 24th Sep 2010 15:06
Only one for now.When are you going to send me that revolver to map it

Master Man Of Justice
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Posted: 24th Sep 2010 16:02 Edited at: 24th Sep 2010 16:59
Skaterdude

Sorry, cant really draw what im trying to say as my tablet is having problems.

But there is one thing i noticed.

You have intentions of selling this pack.

I just want to forewarn you that as you are a novice modeler it does show with your models, and i think you will get little to none in sales. I have been modeling for 2 years maybe?
On and off with school and what not, but i havent sold a single model, nor tried to as i know my quality of work isnt 'there yet'.

Head over to polycount forums and check some of the work they have there. When you can start to model like that, efficiently too. Then i would start trying to sell.

I would do it for fun and personal use if your just starting out.

Im not telling you , you have to do what im saying, im just giving you heads up.

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Master Man Of Justice
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Posted: 24th Sep 2010 16:58 Edited at: 24th Sep 2010 17:03
Alright i did the basic grip part of a revolver (no barrel or hammer)
and i think im happy with how it is.
244 polies.
But i could add more polies to the front finger bevels.



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henry ham
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Posted: 24th Sep 2010 17:10
it looks like you have gone overboard on the number of sides on your cylinders i would use between 12 & 16 max,this will help keep the polycount down & make it easyer to map.

also can you not post your updated screenies in your first post as its a pain to scroll up to look at them

cheers henry

Master Man Of Justice
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Posted: 24th Sep 2010 17:17 Edited at: 24th Sep 2010 19:43
@ henry
i agree,
im doing a parallel project to see what my results are with a magnum.

Im making my main cylinders 10 sides and secondary ones 8.

[edit]
sorry for thread jacking (if your taking it that way just let me know)

here is my chamber and hammer


[edit]

ok only a few things left to do on the modeling side.



final model. 654 polygons.



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skaterdude
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Posted: 25th Sep 2010 00:47
I must say, those look really nice. Very good, I think, that you should start considering doing commercial work. You're models are "there" I think, honestly. But yes, I see what you mean now, bevelling only slightly on the edges of the grip and making the trigger guard slimmer.

Just keep in mind, I've spent 3 weeks learning how to model simple things like planks, bottles, and everyday items have given me the skills to create what I have now. I am satisfied with my progress at this point, but...I have happened upon an epiphany from one of your earlier comments...which I will be showing in a few days.

I have to ask, what program do you use for modelling? Looks like 3DS Max.

Thanks again.

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

Master Man Of Justice
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Posted: 25th Sep 2010 01:02 Edited at: 25th Sep 2010 01:11
I do use 3ds max, the student version.

I hope to see what you come up with

i think if it was 5 years ago i would be 'there' with my modeling skills, but ill leave that up for others to judge.

If you want, i would love to work on something so maybe i could make additions to your models?

thanks for the compliment too im flattered

skaterdude
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Posted: 25th Sep 2010 06:46
Actually, that would be really helpful.

If your creative juices are flowing, I could certainly use a high tech looking, futuristic scope for one of the rifles. Blow my mind, however you can. I'm pretty sure you will.

No problem. I just call it like I see it, and that single model you made looks professional to me, considering you did it in what...one day, approximately?

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

Master Man Of Justice
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Posted: 25th Sep 2010 07:13
one hour.
and ill work on a scope of some kind

skaterdude
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Posted: 26th Sep 2010 00:26
Hopefully, by the time you read this, Justice, you will have seen what the scope may be for.

System: Windows 7, 2.5 Ghz Quad-Core, 1 TB HDD, 8 GB RAM, ATI Radeon HD 4650 | My Superheroes: bond1 and Errant AI

Gencheff
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Posted: 26th Sep 2010 00:36
What the hell happened.

you scrapped the revolver and what's that blocky laser pistol?

If you don't want to finish that revolver,I'd gladly do it.

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