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FPSC Classic Models and Media / transparency issues

Author
Message
gladius
17
Years of Service
User Offline
Joined: 4th Aug 2008
Location:
Posted: 22nd Sep 2010 05:03
I created a 2D square in sketchup and textured it with a texture which add an alpha channel to make it transparent.I used gimp to make it transparent, if that matters. My problem is, that when I bring it in to FPS, it shows up in the map editor with a one side having a solid texture and the other completely white. When I go to test the game, the object dose not show up at all. What's up with that?


(PS I can't provide a screen)
vortech
16
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 22nd Sep 2010 09:08
UV mapping


Check for pure horror.
gladius
17
Years of Service
User Offline
Joined: 4th Aug 2008
Location:
Posted: 24th Sep 2010 02:11
I don't understand your answer, can you explain what you mean?
Poloflece
16
Years of Service
User Offline
Joined: 14th May 2010
Location: Australia
Posted: 24th Sep 2010 02:22
I think he means you should uv map your object. If you have you mightn't have done it properly.

Poloflece


Poloflece, not to be mistaken for polofleece, polar fleece or polar flece.

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