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FPSC Classic Product Chat / Why my shadows are pixelated ?

Author
Message
RelMayer
18
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 22nd Sep 2010 16:25
Hello, I've been inspirated by Rolfy to make a pretty outdoor zone,
but my lightmapping is way too pixelated, how I can smooth them ?

(My lightmappingquality is set to 75, and my preferences setup is on "Quick Lightmapping")

Please apologize my bad english, I'm French.

ELDORA Rocks !
Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 22nd Sep 2010 16:30
Set it on full lightmapping.

charger bandit
16
Years of Service
User Offline
Joined: 10th Nov 2009
Location: Slovenia
Posted: 22nd Sep 2010 16:44
You don't need full lightmapping,keep it on quick and increase lightmap settings in setup.ini.


Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 22nd Sep 2010 16:56
Doesn't hurt to try...

Actally I think it's the tree mesh that causes the distortion.I've had this problem with high-poly trees.

Nomad Soul
Moderator
19
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 22nd Sep 2010 18:47
Whats the difference between quick lightmapping and full lightmapping?

I doubt they both give the same quality even with the lightmap quality increased otherwise there would be no point in giving you a choice!

Bigsnake
17
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 22nd Sep 2010 20:11
Quote: "Whats the difference between quick lightmapping and full lightmapping?"


Quick LM just quickly builds the lights for test game purposes when the full lightmapping makes sure you get every crook and cranny of the map lightmapped for the final build.

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.

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