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FPSC Classic Product Chat / Tutorial for converting a .DDS to any format! (and vise versa) [INC. Retexturing]

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DJ Almix
20
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Joined: 25th Feb 2006
Location: Freedom
Posted: 23rd Sep 2010 04:51 Edited at: 24th Sep 2010 23:07
Since this has been requested/talked about a lot.

1. Download Paint.NET



The following extensions can be saved and opened with Paint.NET:

.PDN/.PSD/.GIF/.JPEG/.PNG/.TIFF/.TGA/.DDS/.BPM

2. Install Paint.NET

3. Start up the program

4. Go to C:\Program Files\The Game Creators\FPS Creator\Files

5. Navigate into the file texturebank (or where the texture is located)

6. Open up your texture

7. The image can be directly edited in the program or saved to a familiar format and opened in another program.

FROM HERE ON IS RETEXTURING


8. Once finished I HIGHLY recommend you don't save you should "Save As".

9. Try adding an extra underscore and possibly something new to redirect you re texture/texture to

For example:
Quote: "bed_d_D2

TO

bed_d_D2_RETEXTURE"


Go to segmentbank/entitybank and make a copy of the off all the files with the name of the retextured object.

10. In the new file open up the .FPS file in notepad

11. Change all texture destinations to the new texture

For example:





should now be changed to:





12. Make sure to change the line

desc = bedd

to something that you can distinguish the two versions


desc = bedd_RETEXTURED

13. Load it into FPSC

There is also a normal mapping plugin for Paint.NET

Your signature has been erased by a mod because it's almost 1MB in size
artfulME
15
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Joined: 21st Aug 2010
Location:
Posted: 23rd Sep 2010 06:27
Thanks person! I'll definitely try this once my skill at this type of stuff increases.

Give a man a fish, and feed him for a day.
Teach a man to fish, and watch him steal your dinner away.
vortech
16
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Joined: 18th Mar 2010
Location: Finland
Posted: 23rd Sep 2010 12:57
If you put something after _D2 and model got's shaders they wont work anymore.


Check for pure horror.
DJ Almix
20
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Joined: 25th Feb 2006
Location: Freedom
Posted: 23rd Sep 2010 17:01
Quote: "If you put something after _D2 and model got's shaders they wont work anymore."


Unless after the retexture you add _N and just copy the old textures.

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vortech
16
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Joined: 18th Mar 2010
Location: Finland
Posted: 24th Sep 2010 09:37
So if you make texture with remade things they should look like this
Sofa_remade_D2
Sofa_remade_D
Sofa_remade_I/S
Sofa_remade_N
I suggest that you don't leave there that D2 in the middle of name.


Check for pure horror.
DarkJames
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Joined: 11th Aug 2009
Location:
Posted: 24th Sep 2010 21:23
Quote: "[quote][quote]Thanks Person!"
[/quote][/quote]







This was the most non sense hilarious thing in this forum

i thought DJ was an animal, too wrong for me

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