Quote: "In fact; I encourage you to take this argument to Lee and Rick, and let them tell you the reason why. Go ahead; I can see you feel strongly about this. While you're at it, be sure to tell them that you think their business practices are "sleezy". In fact; I'll go ahead and save you the trouble and send Lee the link to this thread."
If I had an inkling of a suspicion that they would take the inquiry seriously and without insult (as it should have been taken to begin with), I would.
I appreciate the thought by sending the thread link to Lee, and if he does wish to take time out of his busy day to discuss the matter with me, I would gladly talk with him about it.
Quote: "Let us know what their response is. Have a great day."
Considering many of my past emails to Lee have not received a reply, I wouldn't count on it. But if Lee or Rick do decide to contact me about the matter, I'll be sure to let you know.
It seems to me that you're under the assumption that TGC will take my comments as personally as you have. To conduct good business, it's unwise to take negative feedback from your customers personally. You should take it seriously and reflect upon it as you would with any other feedback.
@rolfy:
I see what you mean. I don't fully understand the differences between the offered .3ds and .x files. All I know is that I have been successful in converting .x models into a usable format for altering in modelling programs. Again, I don't claim to be an expert on the subject, I am merely stating my opinion from the point of view that I have, which is from a consumer's perspective, one who only uses purchased media as-is for game development.
I am not sure what engines wouldn't support the .x format, but I am supposing that since .x is a DirectX format, then those engines may be developed in OpenGL or the likes. In which case, I can understand, but is the .3ds format supported by a wider range of engines than .x? I don't know about nowadays (since I have long since stopped attempting to use the .3ds format) but the last time I tried using a .3ds model directly in dark basic, there were some issues that were fixed by simply exporting the model as a .x
Quote: "Its not taking advantage of the ignorant, I know for a fact the store across town sells cheaper, but its more convenient for me to go to the local."
That may not be taking advantage of you in particular, but what about those who would have been willing to make the drive if they had only known about the other store?
As for discounts offered by some stores, I don't think that compares to the vast difference in cost between the price on TS and the price in the TGS. Then again, they are different formats, so I could very be comparing a generic soda brand to soda from a more well-known brand, to form an analogy.
Quote: "the models in question are available for free to purchasers of the software, of course if purchasers from TS were to think about it they could search out and buy the software and get a load of models on the cheap."
That is under the assumption that purchasers on TS are aware of the software offering these same models. I highly doubt if someone didn't mind using the .x format, that they would buy from TS knowing they could get far more media for less than the price of a single model on TS, even if they don't plan to use the software it still ends up being an infinitely better deal.
Maybe if I knew just how much better a .3ds file was over a .x file, I could see the difference. Or maybe I'm still missing something here.
Or maybe I should start getting into modeling and sell some models on TS. I could definitely use some extra income.
Quote: "I'd agree that it is taking advantage of the ignorant, but business is business."
So it would seem.
The one and only,