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DarkBASIC Professional Discussion / help with Limb collision

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Guardian
22
Years of Service
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Joined: 30th Sep 2003
Location:
Posted: 30th Sep 2003 23:15
Does anyone know how to do collision on a limb. So you know when a arm or leg is hit. Something like in mechwarrior, so you can blow arms and legs off if too much damage there. If anyone can help me I'd appreciate it thx.
Mussi
23
Years of Service
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 30th Sep 2003 23:28
maybe you should make objects from the limbs and use box collision to check for hits.

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
Guardian
22
Years of Service
User Offline
Joined: 30th Sep 2003
Location:
Posted: 30th Sep 2003 23:56
thx for the quick response, but how do u sepeate animated limbs from the objects, then make those limbs objects, and still keep the animation.
Mussi
23
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 1st Oct 2003 22:37
MAKE OBJECT FROM LIMB removes the animation data i think. so I would recommend you to export each limb to an object with a modeling package.

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram

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