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DarkBASIC Professional Discussion / transparency issue while using apex csm importer.

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A beagle
16
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Joined: 5th Apr 2010
Location: in an atmosphere of extreme pessimism
Posted: 28th Sep 2010 05:07
Just as the title says, the problem lies with the tree's I made in plant life. The tga textures aren't going transparent. Any help would be appreciated.

eat the pixelated shotgun
A beagle
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Joined: 5th Apr 2010
Location: in an atmosphere of extreme pessimism
Posted: 28th Sep 2010 05:55
(ps on a side note I'm using the importer for the Netbook comp, so i need this soon)

eat the pixelated shotgun
luskos
19
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Joined: 28th Jun 2007
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Posted: 28th Sep 2010 13:53
You said nothing so nobody get involved.Show us what is the problem, screenshot, upload texture or/and some code.

Coding is My Kung Fu!
And My Kung Fu is better than Yours!
A beagle
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Posted: 28th Sep 2010 17:19
ok well here is the issue.

eat the pixelated shotgun
Sven B
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Joined: 5th Jan 2005
Location: Belgium
Posted: 29th Sep 2010 18:55
A beagle
16
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Joined: 5th Apr 2010
Location: in an atmosphere of extreme pessimism
Posted: 30th Sep 2010 02:44
@Sven B:
Hmm...not really what I was looking for, see the problem I'm having is when I load the csm file, the tga textures aren't going transparent. But when I do say Set Object Transparency objID,flag---it hides about 8/10 of the map. But when I use the tree texture in the demo map with the importer demo, the transparency works.

eat the pixelated shotgun
A beagle
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Joined: 5th Apr 2010
Location: in an atmosphere of extreme pessimism
Posted: 30th Sep 2010 08:14
well after some tinkering with other maps, it turns out the lightmap was causing the problem. By removing the trees from the lightmapping calculation, the problem was solved. It doesn't look as good but I'm short on time

eat the pixelated shotgun

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