Quote: "I was wondering what my options would be. Someone had mentioned making a HUD map with your location marked that basically changes every time you pass through a new trigger laid throughout the level (http://forum.thegamecreators.com/?m=forum_view&t=114797&b=21). The trouble with this is that it would involve a ton of triggers and HUD images. However, we'll probably only use about 8 levels, each consisting of 4-6 small rooms connected by corridors. Would that still require too much work to be worth it? "
That would only be 32 to 48 rooms total, so triggering a hud for each room would be doable enough.
Quote: "Another problem mentioned was a limit on scripts. Hopefully this wouldn't be as big of a problem in our case as we'll have no enemies or objects requiring their own scripts."
Right, no problem.
You would need a unique script for each trigger, but only one display script for each level for what I have in mind.
Quote: "I'm open to putting in a decent amount of tedious work (it's part of the gig) if someone can help point me in the right direction. Otherwise, if scripting that is above my level is involved to do what I need, maybe I could compensate someone for assistance? Not sure quite sure how that is usually done, but possibly for course credit if you are a student or payment if not? Unfortunately my funds are rather limited as a student myself, but I'd like to know what the options are."
I could possibly whip up a minimap for your levels that would indicate which room they are in, but that would not involve modding the engine.
I'm not into the x,y,z dot thing which would require a modification.
It seems that the rooms would suffice if you are testing for which part of the map the object was in, because it would be in one of the rooms.
You know where the objects are in the room and the player can remember it too (hopefully), so I don't see where you even need the dot thing.
I mean asking them which area of the room or anything can be done without them having a dot minimap. (follow me?)
However, it is your gig so maybe I am not understanding the intentions of the test well enough.
Quote: " The memory test will involve showing them first-person views of the environment as well as bird's-eye views of the entire map."
Is the test itself going to be done in FPSC or an external program?