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Newcomers DBPro Corner / help with blitzterrain

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Dark Master Ev
16
Years of Service
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Joined: 18th Nov 2008
Location: That is a very good question...
Posted: 29th Sep 2010 05:49 Edited at: 1st Oct 2010 05:58
I'm making a forest simulation but i can't get blitz-terrain to work. advanced terrain is too laggy on my big map. can someone help me with that i would also like to know how to make green gandalf's dynamic fog shader work
KISTech
16
Years of Service
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 29th Sep 2010 19:44
That's quite the list of things you need help with...

Why not start with one problem, post what is happening, maybe even post some code, and someone might be able to help.

kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 3rd Oct 2010 16:01
There is a few problems with shaders on the last release of BlitzTerrain. I didnt get round to fully implementing them. Version 2.01 has all the features of the DBPro rendering engine so it should be sorted.

I will release 2.01 as soon as I get all the bugs sorted, which should be in the next week.

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