Hey guys,
Had an idea, as to a feature that I believe would be very helpful while building a level. How hard would it be to create a
"Global Replace Tool" for the editor?
Placing multiple barrels and crates throughout a scene are one thing, but replacing them with a different barrel/crate-type is another....when you've taken the time to place each one in a specific way/rotation. Additionally; the dev may have used 4 or 5 different barrels, when 2 or 3 types would have sufficed, and saved a bit of memory. This would come in handy for that. The same would go for segments. Having to rebuild an entire structure, because you see that it doesn't look as good in-game, is tedious and sometimes frustrating. This would alleviate that with a few clicks.
You could simply create another button at the top, that (once clicked) gave you a listing (drop-box style) of each entity/segment in the scene. You would simply click on the entity you want replaced, and choose (click) the one you want to replace it with. Then the menu would be purged of the unwanted item. You could have one button for entities and one for segments (or however you'd code/display it).
People could use this tool to go through different variations of entity/segment type, to get that perfect look for their level; while saving loads of time. Does this sound plausible?
Lee's reply was as follows:
Quote: "A nice idea, and would certainly be a time saver. I suppose someone could add a mod to the latest FPSC source code so that these features could be exposed via keyboard short-cuts in the map editor side of the source code. For example, selecting entity A and pressing CTRL+R would 'remember' entity A. You then deselect that and select entity B, and then press CTRL+T to transform all entity B's to that remembered (entity A). You would get away with keyboard short-cuts as it is a very high level feature item applicable only to users who have created large levels and are entering the refinement and optimization part of the project. See of anyone in the forums wants to add this mod, and if it stands up to tests and is solid, I will add it to the official source code in a future update."
_________________________________________________________________
So my question to all the Modders out there...does this sound like something that would be worth spending time on? Let me know your thoughts on this.
-Keith