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FPSC Classic Product Chat / Calling all Modders: Global Replace Tool for the FPSC Editor?

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KeithC
Senior Moderator
20
Years of Service
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Joined: 27th Oct 2005
Location: Michigan
Posted: 30th Sep 2010 17:44 Edited at: 30th Sep 2010 17:45
Hey guys,

Had an idea, as to a feature that I believe would be very helpful while building a level. How hard would it be to create a "Global Replace Tool" for the editor?

Placing multiple barrels and crates throughout a scene are one thing, but replacing them with a different barrel/crate-type is another....when you've taken the time to place each one in a specific way/rotation. Additionally; the dev may have used 4 or 5 different barrels, when 2 or 3 types would have sufficed, and saved a bit of memory. This would come in handy for that. The same would go for segments. Having to rebuild an entire structure, because you see that it doesn't look as good in-game, is tedious and sometimes frustrating. This would alleviate that with a few clicks.

You could simply create another button at the top, that (once clicked) gave you a listing (drop-box style) of each entity/segment in the scene. You would simply click on the entity you want replaced, and choose (click) the one you want to replace it with. Then the menu would be purged of the unwanted item. You could have one button for entities and one for segments (or however you'd code/display it).

People could use this tool to go through different variations of entity/segment type, to get that perfect look for their level; while saving loads of time. Does this sound plausible?


Lee's reply was as follows:

Quote: "A nice idea, and would certainly be a time saver. I suppose someone could add a mod to the latest FPSC source code so that these features could be exposed via keyboard short-cuts in the map editor side of the source code. For example, selecting entity A and pressing CTRL+R would 'remember' entity A. You then deselect that and select entity B, and then press CTRL+T to transform all entity B's to that remembered (entity A). You would get away with keyboard short-cuts as it is a very high level feature item applicable only to users who have created large levels and are entering the refinement and optimization part of the project. See of anyone in the forums wants to add this mod, and if it stands up to tests and is solid, I will add it to the official source code in a future update."


_________________________________________________________________


So my question to all the Modders out there...does this sound like something that would be worth spending time on? Let me know your thoughts on this.

-Keith

Cyborg ART
19
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 30th Sep 2010 19:17
If I knew how to mod FPSC (I am on my way, but not there yet) I would have given this a try.

But its a great suggestion. I hope someone wants to spend some time on adding such a feature.

mgarand
18
Years of Service
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 30th Sep 2010 19:41
Great idea keithc! Too bad i aint a modder



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
vortech
16
Years of Service
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Joined: 18th Mar 2010
Location: Finland
Posted: 30th Sep 2010 20:25
Very nice idea. Now if someone adds realtime lightmapping into engine that would be super cool.


Check for pure horror.
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 30th Sep 2010 21:03
...absolutely in favor of such an addition.

Good idea, KeithC.

King Of Khaos
17
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Joined: 25th Feb 2009
Location: Not ALL the windows were locked...
Posted: 30th Sep 2010 21:23
I'm not a modder either, but i would just like to say that's an awesome idea! It would come in handy!

Cheers, Jake
------------------------------------------------------------
-Beneath- (WIP)
knxrb
FPSC Tool Maker
17
Years of Service
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 30th Sep 2010 23:08
Hmm, sounds interesting. I might have a chat with Lee about this.

knxrb
BlackFox
FPSC Master
18
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 30th Sep 2010 23:21
Good idea Keith.

I'm sure Lee's little group can come up with a way to facilitate that.

- BlackFox

RPG Mod- Create a world full of adventure
seth zer0
20
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 1st Oct 2010 04:12
But there(TGC) not going to. Read the post in the migration thread. He(KeithC ) quoted lee as he said if a mod could get this to work then he would add it in to the source. So he(KeithC) is looking for a moder that is willing to do/add this..

BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 1st Oct 2010 04:22
Quote: "But there(TGC) not going to. Read the post in the migration thread. He(KeithC ) quoted lee as he said if a mod could get this to work then he would add it in to the source. So he(KeithC) is looking for a moder that is willing to do/add this.."


I did read the thread. I know exactly what KeithC is looking for. Outside of HockeyKid, knxrb, and Lee himself to do it would be Flatlander or myself (unless there are others that can/are willing to attempt it).

Since Flatlander and I are independent, my comment stands that I'm certain the "TGC coding" group would be able to facilitate the request (which means read knxrb's response).

- BlackFox

RPG Mod- Create a world full of adventure
seth zer0
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 1st Oct 2010 04:34
Oh thought he meant he was going to email Lee about this. Like KeithC already did. Sorry.

DJ Almix
20
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Joined: 25th Feb 2006
Location: Freedom
Posted: 1st Oct 2010 04:35
This sounds like a good idea, but I think that a modder/in the beta should add the multi-item select tool like in FPSC X10 first as that I find more usefull.

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