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3 Dimensional Chat / blender: made a car need help rigging it right

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leo877
16
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Joined: 6th Mar 2008
Location: san antonio, tx
Posted: 1st Oct 2010 00:06
hello. the software i am using is blender 2.49, dbpro, using darkphysic.

heres a link in dark physic and dark ai
http://forum.thegamecreators.com/?m=forum_view&t=175834&b=30

i do have question. we forum say rigging are you guys saying skeleton and animation.



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how do you change the z to y postion {green box is what i am talking about. pic above

i have attach a zip with x model, blender model, road media.

can some one tell me what i am doing wrong.


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Ortu
DBPro Master
17
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 1st Oct 2010 04:48 Edited at: 1st Oct 2010 04:51
blender and dbasic use a different axis setup, you can't flip them in Blender, but if you're using Kira's exporter for .x there is a button for "rotate X axis 90*" this flips the Z/Y in the exported file so that it will import correctly into DBP.

The built in exporter has a button for "Swap ZY" which does the same thing.

so basically don't worry about the exact labels, just animate it by up is up, front is front and the axes will work themselves out.


leo877
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Joined: 6th Mar 2008
Location: san antonio, tx
Posted: 4th Oct 2010 06:24 Edited at: 4th Oct 2010 06:26
@ ortu

Quote: "so basically don't worry about the exact labels, just animate it by up is up, front is front and the axes will work "


what you are tryin to say. also this pic is it be highlight like pic a or pic b. here my blender model as dl, so you check to see was going wrong. how you make tire roll like tires instead of spending like a " spinning coin on a table"



also in this pic...do you what this mean.




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Ortu
DBPro Master
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 4th Oct 2010 06:49
It should be as in pic A. and if you have the tires rigged to bones you need to also click on export armatures

For the tires, I haven't done any cars myself but I'd guess they should probably be rigged to bones set to the center of the tire like a pseudo axle, you can then rotate the bone to get it spinning, if it isn't perfectly centered though it will spin oddly, so you can make use of the snap commands to line it up in blender.

I've never used Dark Physics sorry


leo877
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Joined: 6th Mar 2008
Location: san antonio, tx
Posted: 4th Oct 2010 10:32
ortu

the pic in first post, which way is bsest for the bone to be...going up and down like the back tire or left to right as the front tires.

not familar to 3d drawing terms and i have been using blender for a while so not sure what you mea about
Quote: "like a pseudo axle"


Quote: "snap commands "

is that icon looking like a magnet

as i learning from using db physics, i think animatimg tires is impotrant becuase dbphysics should move the tire....from what i have been expermenting with is no bones need just only objects ie; my model car body and 4 tires are consider as limbs...but not sure if the car body be parent to the tires as the child.


in my other psot, i was told my tires x axis is wrong, going thru from top to bottom not thru them...thats is what i am trying to figure out...if have any ideas or surggestion on how do this...i will appericate the help.


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