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3 Dimensional Chat / Obelisk Model.

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Techathon
14
Years of Service
User Offline
Joined: 26th Apr 2010
Location:
Posted: 1st Oct 2010 06:06 Edited at: 1st Oct 2010 06:11
Ok, so I made my 3rd ever model and it is a very low-poly Obelisk. I know it is pretty bad, but I did the best I could and this was my 1st textured model.


A wire:


Because the texture is hard to see on the render:


What do you think?

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Ortu
DBPro Master
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 1st Oct 2010 06:12 Edited at: 1st Oct 2010 06:14
It's simple but solid and clean and that's a good start.


Master Man Of Justice
16
Years of Service
User Offline
Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 1st Oct 2010 16:13
I think it looks great, and would look even better with lighting set up to detail its edges.

Frap
User Banned
Posted: 6th Oct 2010 11:09
This looks a nice model, but I would like to suggest a couple of things to make this much better and visually more interesting.

The statue looks very shiney and new and this may be the look you wanted but visually its uninspired. Personally I would weather it a bit by chamfering off those sharp edges as if the rain over the years has worn the edges away. Maybe add some damage such as some chips off the corners and if you want to go nuts maybe some ivy or other such plant climbing up it.

I dont use blender myself so unfortunatly I cant help you out much but have a look for some tutorials to help bring this model to life. Good luck

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