A while back, before v1.17 was released, i had successfully made an enemy invisible. When making a texture that was pure black didn't work, i just exported an area of an empty transparent project from gimp, and tried that. It
did work, my enemy was completely invisible. But
now, ever since i upgraded to 1.17, even with that transparent texture applied to the enemy, they appear all black, but visible. It's a TGA image. And even though it had worked before in that format, i still tried it as a DDS. The enemy is still black. I even tried making an entire different transparent image the same way, (in case the previous one was corrupt or something) and the enemy
still shows up black. I haven't used FPSC in quite a while, and i'm just now getting back to it, so i'm still in the process of refreshing my memory. Is there anything else i need to do besides just apply the transparent texture to the "Texture" field in the in-game properties? Or does this just have something to do with v1.17?
If so, is there any way to fix/bypass the issue?
I hope you guys understand what i'm talking about...
Cheers, Jake
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-Beneath- (WIP)