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FPSC Classic Product Chat / enemy accuracy

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Message
tecbug
16
Years of Service
User Offline
Joined: 29th Oct 2009
Location:
Posted: 2nd Oct 2010 00:02
We can change enemys firerate, but how to change enemys accuracy ( that sometines enemy misses)?
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 2nd Oct 2010 00:33
...incorporate random=x command into the enemy's shoot script.

tecbug
16
Years of Service
User Offline
Joined: 29th Oct 2009
Location:
Posted: 7th Oct 2010 21:12
Could You show me an example?
For instance on this code (strafe.fpi):
Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 7th Oct 2010 21:41
Project Blue has commands to change the accuracy of an entity.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 8th Oct 2010 00:23
the larger the view cone angle, the lesser the accuracy I've come to figure out also, set the gun that their using to have good accuracy, and they will too.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
tecbug
16
Years of Service
User Offline
Joined: 29th Oct 2009
Location:
Posted: 8th Oct 2010 16:33
Marc, i'd rather try to do that without additional costs.
Thanks Bugsy, i'll try to do that.
JRH
19
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 9th Oct 2010 19:42
My script pack has a modified shoot script in it. Sometimes you get hit, sometimes you don't. Check out the thread...

My karma ran over your dogma.

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