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FPSC Classic Product Chat / Enemy stops on second node of waypoint

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tecbug
16
Years of Service
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Joined: 29th Oct 2009
Location:
Posted: 2nd Oct 2010 16:46
I made waypoint with 4 nodes. Placed enemy on first node and selected pace script for it. My enemy starts to move, buit stops on second node. Why?
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 2nd Oct 2010 17:33
...can you post a snippet from the script you're using, containing the waypoint commands?

...can you post a screenshot of the editor depicting your waypoint layout?

It's difficult to try to solve this problem, without more details.

tecbug
16
Years of Service
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Joined: 29th Oct 2009
Location:
Posted: 2nd Oct 2010 17:59 Edited at: 2nd Oct 2010 18:01
sure (its the standard pace scipt included in FPSC:



Screen:


After few tests enemy doesn't react to waypoints at all. I don't know what i made wrong...

---edit---
Enemy entity is spawned when player enters triggerzone, but i don't think this matters...
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 2nd Oct 2010 20:06
...hmmmn. I don't see anything immediately apparent.

What entity are you using...a custom one? Have you tried the setup using a stock FPSC character, to see if you still get the bug?

Gencheff
16
Years of Service
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 2nd Oct 2010 20:11
Uh,in the script there is a condition if the player is seen,the enemy stops following waypoints...

and since waypoint 2 is directly infront of the player start...

Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 2nd Oct 2010 20:41
...good catch, Gencheff. That must be what's causing the stop on node 2.

Strange field of vision...90° to the left of the character...

tecbug
16
Years of Service
User Offline
Joined: 29th Oct 2009
Location:
Posted: 3rd Oct 2010 13:48 Edited at: 3rd Oct 2010 13:56
Thanks, i'll try to change this

--edit--
It works. Gencheff you're right.
Thanks a lot both of You

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