Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Getting Started with DBpro (most grateful if you can answer these)

Author
Message
TheShogun
14
Years of Service
User Offline
Joined: 3rd Oct 2010
Location: Texas
Posted: 3rd Oct 2010 21:49
Question
There is a blank screen for code in DBpro. When you're making a game. Does the screen look like one giant code or can we organize it into different pieces?

#2
Are levels part of one giant code or can they be seperate themselves?

#3
Should levels be coded or some kind of model?

#Last
Do textures slow the Dark Basic Engine down more than the power of the graphics card or is it vice-versa?
Grog Grueslayer
Valued Member
19
Years of Service
User Offline
Joined: 30th May 2005
Playing: Green Hell
Posted: 3rd Oct 2010 22:42
The answer to all those questions is: It depends on your code.

The only way to really know if Darkbasic is for you is to start playing with Darkbasic Pro. Here's where you can download the free version:

http://www.thegamecreators.com/?m=view_product&id=2000&page=free

You can start learning the basics of Darkbasic by checking out TDKs tutorials:

http://forum.thegamecreators.com/?m=forum_view&t=99497&b=10

TheShogun
14
Years of Service
User Offline
Joined: 3rd Oct 2010
Location: Texas
Posted: 4th Oct 2010 00:58
Okay. Thanks, I'll look into it.

Login to post a reply

Server time is: 2024-11-23 07:16:50
Your offset time is: 2024-11-23 07:16:50