Thanks Image All, didn't realise that the texture backdrop command was back, I'll go give it a try.
Edit: Did a quick test and it's working.
Set display mode 800,600,32
autocam off : Hide mouse : Sync Off
Make Object Cube 1,-100 : Position object 1,0,1000,0
Set Object Light 1,0
For I = 1 to 20
Make Object Box I+1,(RND(5)+1)*.2,(RND(5)+1)*1,(RND(5)+1)*.2
Position Object I+1,((RND(4)+1)*20)-50,1000,((RND(4)+1)*20)-50
Color Object I+1,RGB(128,128,32)
Next
Color Object 1, RGB(0,255,255)
Make Camera 1 : Position Camera 1,0,1000,0
Set Camera to Image 1,1,Screen Width(),Screen Height()
For I = 1 to 20
Make Object Box I+21,(RND(5)+1)*20,(RND(5)+1)*100,(RND(5)+1)*20
Position Object I+21,((RND(5)+1)*200)-500,0,((RND(5)+1)*200)-500
Color Object I+21,RGB(255,128,64)
Next
Do
Control Camera Using Arrowkeys 0,1,1
Control Camera Using Arrowkeys 1,.001,1
Position Object 1,Camera Position X(1),Camera Position Y(1),Camera Position Z(1)
Texture Backdrop 0,1
Sync
Loop
There are 20 light coloured objects being rendered to the main camera and 20 darker smaller objects being rendered to the skybox camera. with proper tinkering I'm sure I'll get the scaling and movement working seamlessly. woohoo!

Cyberspace was becoming overcrowded and slummy so I decided to move. These nice chaps gave me a lift.