Not bad, Flatlander.
Quote: "One thing I didn't do was match the weapon movement and shots with the speed reduction. Also the sound of the footsteps also do not match. I'm not sure if I would get around to fixing that though."
That's taken care of in PB, with the timeflow command. Sounds from everything are adjusted to the desired timeflow. I thought I had made a video showing it... I'll try to go dig it up and if I can find it, I'll post it here.
[[[ Rummages through videos ]]]
Found it! Never did put it on youtube. But I've attached it here in low quality form (2 MB roughly)
Here's the script I used in the video. It was attached to a dynamic light. Very simple, actually.
; Bullet Time using TimeFlow
; Scripted by Plystire
;Header
desc = Bullet Time script. Halve time flow when Ctrl is pressed, toggle back when pressed again
;Triggers
:state=0,keypressed=29 1:timeflow=50,state=1
:state=1,keypressed=29 0:state=2
:state=2,keypressed=29 1:timeflow=100,state=3
:state=3,keypressed=29 0:state=0
Hope you like it.
Just realized that in the video, the enemies aren't slowed properly. I'll ask hockeykid if that's been fixed or not, but this is a rather old vid.
The one and only,