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FPSC Classic Product Chat / Blowing up buildings?

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=chris=
15
Years of Service
User Offline
Joined: 4th Sep 2010
Location:
Posted: 10th Oct 2010 09:01
Hey guys, i am trying to get a building to blow up or at least disappear if anyone can help me i will really appreciate that.
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 10th Oct 2010 09:08
kitty101
18
Years of Service
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Joined: 5th Feb 2008
Location:
Posted: 10th Oct 2010 11:59
this isn't a good engine to do this in

Zay
16
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 10th Oct 2010 12:14 Edited at: 10th Oct 2010 12:15
Quote: "this isn't a good engine to do this in"


Coming from someone who spend:
Quote: "3 hours. in FPSC,

get bored. go outside. invite girlfriend over.

yea."




Contact me in Skype,name- nejcplan
kitty101
18
Years of Service
User Offline
Joined: 5th Feb 2008
Location:
Posted: 10th Oct 2010 12:17
I spent 3 hours at a time working on a video game.


I have over 1000 hours in FPSC since November 07 (Alt account, can't sign in for some reason)


Ahhh the old days when you had to get fpsc off an ftp.

CoffeeGrunt
18
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 10th Oct 2010 12:34
Quote: "Coming from someone who spend:
Quote: "3 hours. in FPSC,

get bored. go outside. invite girlfriend over.

yea.""


Still not a good engine to do it in, given the nearest it has to destructibility is pre-animated non-physical meshes...

7145 Forum Messages
65 Forum Threads
It's been a good three years.
Poloflece
16
Years of Service
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Joined: 14th May 2010
Location: Australia
Posted: 10th Oct 2010 12:51
Some stock crates in fpsc are destroyable. You could either scale them up and give them a building texture, then set them as explodable. Or your could somehow animate the building to be destoryable. One of those might work.

Poloflece


Poloflece, not to be mistaken for polofleece, polar fleece or polar flece.
Red Eye
17
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 10th Oct 2010 14:32
Quote: "Quote: "this isn't a good engine to do this in"

Coming from someone who spend:
Quote: "3 hours. in FPSC,

get bored. go outside. invite girlfriend over.

yea."

"


He is still right anyway... not the good engine for things like that. Fractionable meshes are calculated by a physics engine, and the current physycs system is far from that.

CoffeeGrunt
18
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 10th Oct 2010 15:23
Quote: "Some stock crates in fpsc are destroyable. You could either scale them up and give them a building texture, then set them as explodable. Or your could somehow animate the building to be destoryable. One of those might work."


It'd look terrible, I'm sorry.

It needs to crumble and fall apart, not just go boom and the sides fly off...

7145 Forum Messages
65 Forum Threads
It's been a good three years.
DJ Almix
20
Years of Service
User Offline
Joined: 25th Feb 2006
Location: Freedom
Posted: 10th Oct 2010 18:36
Quote: "Hey guys, i am trying to get a building to blow up or at least disappear if anyone can help me i will really appreciate that. "


The ways most people do is in a modeling program. They cut holes in the model and set those as groups. Keep frame 1 with the non-destroyed version. Then Frame 2+ should all be the building falling apart. Make the entity dynamic and set a destroy script.

Something like that...
Quote: "
Some stock crates in fpsc are destroyable. You could either scale them up and give them a building texture, then set them as explodable. Or your could somehow animate the building to be destoryable. One of those might work.

Poloflece
"


I lol'ed at that

Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 10th Oct 2010 19:09
Quote: "The ways most people do is in a modeling program. They cut holes in the model and set those as groups. Keep frame 1 with the non-destroyed version. Then Frame 2+ should all be the building falling apart. Make the entity dynamic and set a destroy script. "


...this is definitely on the right track. I've used this type of illusion countless times, without disappointment. Clever scripting and flawless entity registration are key.

This blast from the past will help point you in the right direction:

http://forum.thegamecreators.com/?m=forum_view&t=120223&b=24

The Zoq2
16
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 10th Oct 2010 23:58
Make an animation were the building is destroyed then use a script to play it

Srry about my english im from sweeden

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