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FPSC Classic Product Chat / Destructable entities like pillars, walls, etc..

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Mr Love
21
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 11th Oct 2010 03:58
HOW TO MAKE DESTRUCTABLE PARTS OF A BUILDING

The best way I think wourld be to cut the mesh (pillar) into about 10-50 dibris objects and then puzzle it together in the editor..
Shooting at the pillar with a 7,62 bullet wourld remove one debris, a shootgun 2-4 or something, and a handgranade or bazooka wourld tear it down 90%.. (Not sure what script to use.)

I did find a great exampel on Youtube, even if its not as detailed as I want it: http://www.youtube.com/watch?v=V0qbDTCnObQ

I have never done this so I wonder if You know a tutorial or a script that courld work with this, The Guy Who made that Youtube video had this exampel at FPS-Free for download. Anyone knows were?

All information of intrest...

"Right Man in the wrong place can make all the difference in the world"
kitty101
18
Years of Service
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Joined: 5th Feb 2008
Location:
Posted: 11th Oct 2010 09:33
yet again. Not the right engine to do it in unless its done with clever modelling and level creation

GreenDixy
17
Years of Service
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Joined: 24th Jul 2008
Location: Toronto
Posted: 11th Oct 2010 23:02
there is a ton of "Destructible entities" butter's did a set holez and a couple others i would love to know how to do them also i'll try and dig up some info on them

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GreenDixy Productions http://GreenDixy.Com
Nbt
16
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 12th Oct 2010 20:07
You don't really need as much as 50 debris parts, as in most games destructible pillars etc only have a few bits fly off before they get to the "I have been shot to bits look" then they become inactive to fire apart from bullet marks etc.

It's easy enough to do as pretty much as you said above. Especially for things like pillars as they tend to be evenly spaced out in rooms etc. So just a matter of building your centre (shot to bits look) pillar as 0,0 co-ords in your modelling app and placing the shootable outer parts at the same location. Then just hit the "B" button twice to lock to grid and place all your parts in the same place giving you a shootable pillar.

Of course make the centre part strength = 0 (I would suggest making it static for light mapping etc) and the outer parts dynamic and whatever strength you wish them to be for the damage required to destroy them.

Metal Devil123
17
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 13th Oct 2010 16:13
Quote: "butter's did a set holez "

Butter's did Butter Cutter. Xplosys did HoleZ... but I quess that was just an innocent typo

GreenDixy
17
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 13th Oct 2010 20:14
lol yah big typo haha

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GreenDixy Productions http://GreenDixy.Com

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